Route1traderAI
From Elite Wiki
Defined states:
- GLOBAL: →HEAD_FOR_PLANET
- HEAD_FOR_PLANET: →GO_TO_STATION, →FLEE, →ATTACK_SHIP
- GO_TO_WAYPOINT: →GO_TO_STATION, →FLEE, →ATTACK_SHIP
- GO_TO_STATION: →GO_TO_WAYPOINT, →FLEE, →ATTACK_SHIP
- FLEE: →FLEE, →ATTACK_SHIP, →GLOBAL
- ATTACK_SHIP": →FLEE, →HEAD_FOR_PLANET
Refered to AI's: dockingAI
{ FLEE = { ATTACKED = (fightOrFleeHostiles); FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); "TARGET_LOST" = (performIdle, "setStateTo: GLOBAL"); "TARGET_DESTROYED" = (performIdle, "setStateTo: GLOBAL"); ENTER = ("setDesiredRangeTo: 25600", performFlee); EXIT = (); "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles); "REACHED_SAFETY" = (performIdle, "setStateTo: GLOBAL"); UPDATE = (); };
"ATTACK_SHIP" = { "ENERGY_LOW" = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE"); ENTER = (broadcastDistressMessage, performAttack); EXIT = (); "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, "setStateTo: FLEE"); "TARGET_DESTROYED" = ("setStateTo: HEAD_FOR_PLANET"); "TARGET_LOST" = ("setStateTo: HEAD_FOR_PLANET"); UPDATE = (); };
"GO_TO_WAYPOINT" = { ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 0.5", performFlyToRangeFromDestination); "WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: GO_TO_STATION"); ATTACKED = (fightOrFleeHostiles); "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE"); EXIT = (); "TARGET_FOUND" = (fightOrFleeHostiles); FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); UPDATE = (scanForHostiles, "pauseAI: 10.0"); };
"GO_TO_STATION" = { ENTER = (setTargetToStation, "setDesiredRangeTo: 5000.0", setDestinationToTarget, checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 0.5", performFlyToRangeFromDestination); "WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT"); "DESIRED_RANGE_ACHIEVED" = (dockEscorts, "setAITo: dockingAI.plist"); "AEGIS_IN_DOCKING_RANGE" = (dockEscorts, "setAITo: dockingAI.plist"); EXIT = (); ATTACKED = (fightOrFleeHostiles); "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE"); "TARGET_FOUND" = (fightOrFleeHostiles); FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); UPDATE = (scanForHostiles, "pauseAI: 10.0"); };
"HEAD_FOR_PLANET" = { ENTER = (setCourseToPlanet, "setDesiredRangeTo: 30000.0", "setSpeedFactorTo: 0.5", performFlyToRangeFromDestination); "AEGIS_CLOSE_TO_PLANET" = ("setStateTo: GO_TO_STATION"); "AEGIS_IN_DOCKING_RANGE" = (dockEscorts, "setStateTo: GO_TO_STATION"); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: GO_TO_STATION"); ATTACKED = (fightOrFleeHostiles); "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE"); EXIT = (); "TARGET_FOUND" = (fightOrFleeHostiles); FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); UPDATE = (scanForHostiles, "pauseAI: 10.0"); };
GLOBAL = { ENTER = ("setStateTo: HEAD_FOR_PLANET"); EXIT = (); UPDATE = (); }; }