PirateAI
From Elite Wiki
This severely complex (and increasingly so every version) state machine, dictates pirate behaviour.
STATES: ATTACK_SHIP, COLLECT_LOOT, CONSIDER_DOCKING, DOCK_WITH_STATION, ENTER_WORMHOLE, EXIT_SYSTEM, FLEE, GLOBAL, LURK, TRAVEL_TO_LURK_AREA.
Refered to AI.plists: enteringPirateAI.plist(When hyperspacing in), dockingAI.plist
{
"ATTACK_SHIP" = {
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"ENERGY_LOW" = ("setStateTo: FLEE");
ENTER = (performAttack);
EXIT = ();
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"TARGET_DESTROYED" = ("setStateTo: COLLECT_LOOT");
"TARGET_LOST" = ("setStateTo: COLLECT_LOOT");
"ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE");
UPDATE = (); };
"COLLECT_LOOT" = {
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
ENTER = ("setSpeedTo: 0.0", performIdle);
EXIT = ();
"HOLD_FULL" = ("setStateTo: EXIT_SYSTEM");
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: LOOT");
"NOTHING_FOUND" = ("setStateTo: CONSIDER_DOCKING");
"ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE");
UPDATE = (scanForLoot, "pauseAI: 5.0"); };
"EXIT_SYSTEM" = {
ENTER = ();
EXIT = ();
UPDATE = (performHyperSpaceExit);
"WITCHSPACE OKAY" = (wormholeEscorts, wormholeGroup);
"WITCHSPACE BLOCKED" = (setTargetToFoundTarget, setDestinationWithinTarget, "setDesiredRangeTo: 10000.0", performFlyToRangeFromDestination);
"WITCHSPACE UNAVAILABLE" = ("setStateTo: DOCK_WITH_STATION"); };
FLEE = {
ENTER = ("setDesiredRangeTo: 25600", performFlee);
"ENERGY_FULL" = (performIdle, "setStateTo: LURK");
"TARGET_LOST" = (performIdle, "setStateTo: LURK");
"DESIRED_RANGE_ACHIEVED" = (performIdle, "setStateTo: LURK");
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"REACHED_SAFETY" = ("setSpeedTo: 0.0", performIdle, "pauseAI: 10.0");
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
UPDATE = ();
EXIT = (); };
GLOBAL = {
ENTER = ("setStateTo: TRAVEL_TO_LURK_AREA");
EXIT = ();
UPDATE = (); };
LOOT = {
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"CARGO_SCOOPED" = (checkForFullHold, "setStateTo: COLLECT_LOOT");
ENTER = (performCollect);
EXIT = ();
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
"HOLD_FULL" = ("setStateTo: CONSIDER_DOCKING");
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"TARGET_LOST" = ("setStateTo: COLLECT_LOOT");
"ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE");
UPDATE = (); };
LURK = {
ENTER = ("setSpeedTo: 0.0", performIdle);
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
EXIT = ();
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"NOTHING_FOUND" = ("setStateTo: COLLECT_LOOT");
"TARGET_FOUND" = (setTargetToFoundTarget, checkGroupOddsVersusTarget);
"ODDS_GOOD" = (groupAttackTarget);
"ODDS_LEVEL" = (groupAttackTarget);
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
"ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE");
UPDATE = (scanForRandomMerchantmen, "pauseAI: 5.0"); };
"TRAVEL_TO_LURK_AREA" = {
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: LURK");
ENTER = (
setDestinationToCurrentLocation,
"setDesiredRangeTo: 1500.0",
performFlyToRangeFromDestination);
EXIT = ();
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE");
"EXITED WITCHSPACE" = ("switchAITo: enteringPirateAI.plist");
UPDATE = (); };
"CONSIDER_DOCKING" = {
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
ENTER = (checkForMotherStation);
"NOTHING_FOUND" = ("setStateTo: LURK");
"STATION_FOUND" = ("setAITo: dockingAI.plist");
EXIT = ();
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
UPDATE = ();};
"DOCK_WITH_STATION" = {
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
ENTER = (setTargetToStation, "setDesiredRangeTo: 5000.0", performIntercept);
"DESIRED_RANGE_ACHIEVED" = ("setAITo: dockingAI.plist");
EXIT = ();
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
UPDATE = ();};
"ENTER_WORMHOLE" = {
ENTER = (setDestinationToTarget, "setDesiredRangeTo: 1.0", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
"PLAYER WITCHSPACE" = (enterTargetWormhole);
UPDATE = ();
EXIT = (); }; }