SKS Plasma Mk1
SKS Plasma Mk1 | |
---|---|
Size (W×H×L) | 56 x 13 x 45 |
Cargo capacity | 0 TC |
Cargo bay extension | 10 TC |
Maximum speed | 0.40 LM |
Manoeuvrability | Roll: 1.2 Pitch: 1.5 |
Energy banks | 4 |
Energy recharge rate |
Good (4) |
Gun mounts | Fore, Aft |
Missile slots | 4 |
Shield boosters available | Yes |
Military shields available | Yes |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 215,000 Cr |
Overview
From Silver Knight Shipyards on Diqudi in chart 3 comes the Plasma Mark I, a small multi-roll craft designed primarily for a pilot who is trying to make a living in the business of passenger carrying, and who, to be able to get contracts, must take the ones through more dangerous systems than most pilots would be willing to. From it's speed of 0.4 LM to it's patented SpaceCamo(tm), it is a craft that, wherever you go, assassins would have a hard time spotting you.
A commander requested that a ship be designed for him to carry high profile clients in some of the more dangerous systems. Unfortunately, assassins caught up with him before the ship was ready. Having already designed it, Silver Knight Shipyards decided to release it to the general public.
Equipment
The Plasma Mk1 comes with fore and aft beam lasers by default, as well as three standard missiles and a passenger berth. It is compatible with most standard equipment, including a retrofitted cargo hold giving it room for two more passenger berths, or some light trading.
Download
The Plasma Mk1 can be downloaded using the in game OXZ manager, or manually by clicking the link below. If you are using a version of Oolite before 1.80 you will need to unzip it into a folder with a file name that ends in .oxp. Simply change the file suffix (.oxz) to .zip and unzip it normally from there.