HardMissileAI
From Elite Wiki
Comparable to the missileAI script, with ommision of the EMC=explode bit.
Defined states:
- GLOBAL: ->ATTACK_SHIP
- ATTACK_SHIP: ->DETONATE, ->EXPLODE
- DETONATE: deals damage
- EXPLODE: just pretty fireworks
This is a standalone AI, it is terminated when missile-entity becomes an explosion.
{
"ATTACK_SHIP" = {
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: DETONATE");
ENTER = ("setDesiredRangeTo: 25.0", performIntercept);
EXIT = ();
"TARGET_DESTROYED" = ("setStateTo: EXPLODE");
"TARGET_LOST" = ("setStateTo: EXPLODE");
"GONE_BEYOND_RANGE" = ("setStateTo: EXPLODE");
UPDATE = ("setDesiredRangeTo: 30000.0", checkDistanceTravelled, "setDesiredRangeTo: 25.0", "pauseAI: 5.0"); };
DETONATE = {
ENTER = ("setDesiredRangeTo: 250.0", dealEnergyDamageWithinDesiredRange, becomeExplosion);
EXIT = ();
UPDATE = (); };
EXPLODE = {
ENTER = (becomeExplosion);
EXIT = ();
UPDATE = (); };
GLOBAL = {
ENTER = ("setSpeedFactorTo: 1.0", "setStateTo: ATTACK_SHIP");
EXIT = ();
UPDATE = ();
};
}