Modifying a Model

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Revision as of 23:42, 18 November 2009 by Captain Berf (talk | contribs)

The underlying 3D models are contained in .dat files.

 $PROGDIR/
    AddOns/
       ShipX/
       ShipY/

To modify a .dat the file must first be converted to a Wavefront .obj file. Conversion utilities are available here [1], although they are listed under Linux they are cross-platform and require the installation of Python[2].

[Oolite forum thread about the conversion tools [3]]

Run dat2obj or dat2objTex on the .dat.

The resulting file can be imported into any 3D program that supports .obj.

[The free, open source program Wings3D [4] is the de facto standard, Blender[5] also works.]

When finished export the model as an .obj and run obj2dat.