Modifying a Model

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Revision as of 23:31, 18 November 2009 by Captain Berf (talk | contribs) (Created page with 'The underlying 3D models are contained in .dat files. $PROGDIR/ AddOns/ ShipX/ ShipY/ To modify a .dat the file must first be converted to .obj. Conversi…')
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The underlying 3D models are contained in .dat files.

 $PROGDIR/
    AddOns/
       ShipX/
       ShipY/

To modify a .dat the file must first be converted to .obj. Conversion utilities are available here and require the installation of Python [1]

Run dat2obj or dat2objTex on the .dat.

The resulting file can be imported into any 3D program that supports .obj.

[The free, open source program Wings3D [2] is the de facto standard]

When finished export the model as an .obj and run obj2dat.