Eagle Long Range Fighter Mk 2

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Revision as of 22:31, 9 January 2006 by RavenRed (talk | contribs)
Eagle Mk II
Maximum gross mass 6t
Empty mass 28t
Payload 22t
Main thruster accel 28.2g
Retro thruster accel 4g
Gun mountings 1
Missiles 2
Crew 1
Hyperdrive ranges Class 1:10.71
Class 2:42.85
Class 3:96.42
Standard drive Class 1
Fuel scoop no

Overview

The fuss surrounding this ship's release in 3183 was as nothing to the controversy involving who was responsible for its shoddy design. Seven years of design, and the best they could come up with was this? As an upgrade from the Mk I, the designers treated ship design as a zero-sum game, and by some accounts, the Federal Military Research Directorate has yet to recover from the gaffe.

Notable Features

The Mk II remains one of the faster small ships on the market, and has decent capacity for outfitting as a fighter. It's also highly manoeuvrable, and most pirates will have difficulty drawing a bead on you. This is fortunate, as it's small enough to not be able to take much punishment.

Disadvantages

No, the figure for the retros here is NOT a misprint. 4G is laughably weak for even a cargo ship, and for a small craft such as this it's unforgiveable. You'll be tempted not to install an autopilot and just manually flip the craft around every time.

Verdict

Only buy if desperate or if you're in the mood for a challenging (and probably brief) career.