Cabal Common Library Doc OXPStrength
Contents
Overview
This is the main class for the OXPStrength with its members and part of the Cabal_Common_Library.
It is a helper tool specially for mission OXPs to check the environment and helps to determine the players strength.
The underlaying API calculates a checksum (coef) for entities. This checksum can be gathered by scripts for specific entities (Player and NPCs). Factors are:
- accuracy (v1.7.1)
- Distance to the hotspots (MainStation,WP and lanes WP,WS,PS)
- Equipment
- escorts / defense ships
- Laser
- mass (v1.7.1)
- maxEnergy
- maxSpeed
- maxThrust
- missiles
- primaryRole
- shieldRechargeRates
- Subent laser
- turrets
Functions
checkPower()
worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkPower(entity,logging); |
Checks entities and returns the gathered coefficient.
For NPCs the standard range is 0..192, but OXP entities can have a lot higher value based on their settings. Playerships are treated different and are getting higher values. A standard Cobra MkIII has a value of 86 in the beginning and gets up to 293 if fully equipped with standard weaponry, missiles and other equipment. The Boa Class Cruiser even gets 304.
Parameters:
- entity
- Entity. If specified only this entity will be checked, otherwise all entities in the system (except the player).
- Optional.
- logging
- Boolean. If true a verbose lits will be logged to Latest.log.
- Optional.
Returns:
- coef
- Number. Calculated coefficient.
- If entity was specified the value for this specific entity, otherwise the highest gathered coefficient in the system.
Properties
CCL_OXPStrength
The script can set a property to be used for strong entities.
worldScripts.Cabal_Common_OXPStrength.CCL_OXPStrength = 5; |
Main purpose is to prevent the spawning by the populator. OXPs can use it in condition scripts. Default is 9.
Suggested classes:
- 1 = coef < 100
- 2 = coef < 120
- 3 = coef < 150
- 4 = coef < 180
- 5 = coef < 200
- 6 = coef < 300
- 7 = coef < 500
- 8 = coef < 1000
- 9 = otherwise, default.
scriptInfo
ccl_missionShip
Missionships can also use a script_info key to indicate that this entity has to be handled with care by other scripts.
script_info = {ccl_missionShip = true;} |