WonderWorm
WonderWorm | |
---|---|
Size (metres, W×H×L) | 35 x 12 x 35 |
Cargo capacity | 100 TC |
Cargo bay extension | N/A |
Maximum speed | 0.8 LM |
Manoeuvrability | Roll: 2.5 Pitch: 2.0 |
Energy banks | 8 |
Energy recharge rate | High (5.0) |
Gun mounts | Fore & Aft |
Missile slots | 16 |
Shield boosters available | Standard |
Military shields available | Standard |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 2,500,000 |
WIP - OXP not yet released
WonderWorm/Time Raiders
Overview
A new and very different crimewave hits GalCop space. Criminals start to appear through a temporal wormhole from the 39th Century, bringing their advanced technology with them to plunder the past.
By using subspace portal technology these Time Raiders can build incredible spaceships. The bulk of the ship exists in subspace, and is accessed via a small vessel in normal space. The small vessel houses the subspace portal unit which in effect makes it the hull of the larger ship. In practice the ship is up to one hundred times bigger inside than it looks on the outside.
The Time Raider's ship of choice is the humble Worm, as they are cheap and easy to come by, attract little attention, and if things do go wrong, they make a small, difficult target.
Although outwardly tiny these Time Raider ships are awesomely powerful, with massive energy reserves and powerful shields. They are very well armed with powerful laser arrays and are normally fitted with several plasma turrets. Their future technology also allows them to remotely detect and disable virtually every WMD known in GalCop space. They are all but indestructible.
Inevitably a rare few of these ships are recovered, either when the Time Raider is apprehended or killed, or as a result of some accident or mishap. GalCop immediately requisition these ships if one is found or recovered, and strips them of much of the technology which is then sent to GalCop research facilities for further study. However as GalCop are expected to cover their costs overall, the ships are then sold on through a handful of approved secure traders on TL 14 and 15 worlds.
Sold as the WonderWorm, these vessels may not have all the features of the original ship. In particular the advanced lasers and high-tech remote weapons disabling equipment will have been removed, as would any cloak or jammer that was originally fitted. Although in its infancy the subspace technology is known, so for practical reasons these vessels are permitted to retain their subspace features for retail sale. They are priced at 2.5 million Credits but you do get a lot for your money. Standard equipment includes Fore and Aft Military lasers, a Naval Energy Unit, Military Shielding, Fuel Injection and ECM, and an Advanced Space Compass with Multi-targeting system. Other options are available.
Credits
Fatleaf and EV for testing, and Okti for advice. Thanks also to Mandoman for a lively debate on the Forum which gave me the idea for this abomination in the first place.
Licence/Author
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. This OXP is by Smivs.
Version History
v1.0 First released *****.
Download & Installation
WonderWorm OXP direct download from Smivsonline.
To install this OXP, download the .zip file from the link above. Extract and open it. Inside you will find a "Readme.txt" file containing information about the OXP, and a .oxp folder. This .oxp folder should be moved to your Oolite AddOns folder. Consult the Wiki or BB if you are not sure where this is.