Cabal Common Library Doc Briefing

From Elite Wiki
Revision as of 12:59, 3 June 2011 by Svengali (talk | contribs)

Overview

This is the main class for the briefing with its members.

The script handles incoming data from worldScripts to make missionscreens a bit more interesting with time based animations of the displayed model. Scripts can pass the data easily and everything else is performed within the briefing script.

worldScripts.Cabal_Common_Briefing.startBriefing(obj);

A second approach is possible by instantiating a copy of the underlaying API, e.g.

this.helper = new Cabal_Common_ScreenFCB();

But scripts are then responsible to remove the framecallbacks on their own with the method provided by the API!


Functions

startBriefing()

worldScripts.Cabal_Common_Briefing.startBriefing = function( obj )

Calling this method starts the handling. The argument (obj) should hold a few parameters to define the actions.

obj: Parameters:

absolutePos
Array. Optional.
background
String. Optional. Filename with extension.
briefing
Array. Required. Action commands.
callback
String. Required. WorldScript identifier.
callbackc
String. Optional. Mission choice.
callbackf
String. Required. Callback function.
capture
Boolean. If true only a new briefing, callback and callbackf gets established.
cornerPos
Array. Optional. Movement to one corner.
music
String. Optional. Filename with extension.
ori
Array. Optional. Orientation.
overlay
String. Optional. Filename with extension. Defaults to "bgs-i_overlay_none.png" if BGS-A or BGS-I installed.
role
String.
title
String. Optional. Defaults to "Briefing".

Returns:

nothing

Example:

var obj = {

role:"trader",
ori:[1,0,0,0],
briefing:[
[3,"mVelo",[0,-1,3,-1.005,0,0,1,0,0.85]],
[17,"stopVelo",[0,-1]]
],
callback:this.name,
callbackf:"choiceEval"
};
worldScripts.Cabal_Common_Briefing.startBriefing(obj);


obj.briefing

Short overview about the action commands:

"bgzoom"
Zooms background image in and out.
"bind"
Sticks two subents together.
"check"
Useful for developers to see how many framecallbacks are invoked.
"continue"
Enables checkpoints if specific points are reached.
"face"
Rotate entity to face another entity.
"kill"
Stops briefing.
"mes"
Add a message.
"mSpeed"
Velocity based on vectorForward.
"mVelo"
Velocity vectorUp.Right and Forward.
"prop"
Set property, e.g. fuel.
"reori"
Set orientation.
"repos"
Set position.
"rot"
Rotate X,Y,Z.
"stopSound"
Stop briefing sound.
"stopVelo"
Stop velocity.
"turn"
Rotate vectorUp,Right,Forward and velocity.
"walk"
Subtract Z-position, biased Y.
"zoom"
Multiplied position.

...more...