AI
All entities in Oolite have an AI or state engine, this is a plist file that determines their behaviour. This behaviour can be simple for rocks tumbing (DumbAI.plist) to complex for escorting craft (escort.plist).
Oolite standard AI's
- buoyAI
//Sends warnig messages when attacked, summons police.
- collectLootAI
//intercepts and scoops loot.
- crewroles
//Under development: tactical AI by customised pilots.
- dockingAI
//scripts the docking maneuvres.
- dumbAI
//just tumbles randomly
- enteringPirateAI
//pirate behaviour, navigation towards planet.
- enteringTraderAI
//trader behaviour, navigation towards planet.
- escortAI
//escort behaviour.
- exitingTraderAI
//Trader behaviour, navigation towards witchpoint.
- fallingShuttleAI
//Shuttle station -> planet.
- hardMissileAI
//Identical to missileAI, minus detonation upon ECM.
- homeAI
//Landing on planet.
- interceptAI
//General interception and combat.
- minerAI
//Looks for rocks, mines them.
- missileAI
//Intercept and detonation.
- nullAI
//Only uses performIdle-method, preferred AI for sub entity.
- pirateAI
//Pirate behaviour.
- planetPatrollAI
//Police patroll navigation around planet waypoints.
- policeInterceptAI
//Interception, attack, comms and legal bussines.
- risingShuttleAI
//Shuttle: planet -> station.
- rockHermitAI
//Behaviour of rockhermit.
- route1PatrollAI
//Police patroll navigation route 1.
- route1TraderAI
//Trader navigation route 1.
- route2PatrollAI
//Police patroll navigation route 2 (sun).
- route2SunskimAI
//General navigation route2.
- scavengerAI
//Scavenger behaviour, looks for loot.
- shuttleAI
//Shuttle behaviour.
- stationAI
//Station behaviour.
- sunskimExitAI
//General navigation sun -> witchpoint.
- thargletAI
//Checks for presence of motherThargoid, requests target from mother, or tumbles.
- thargoidAI
//Kills all humans.
- timebombAI
//Pauses 5 second, sets range, then detonates with cascade effect. OXP_howto OXP_howto_AI