Route2sunskimAI
From Elite Wiki
Defined states:
- GLOBAL: →HEAD_FOR_SUN
- GO_TO_WAYPOINT_SUN: →HEAD_FOR_SUN, →FLEE, →ATTACK_SHIP
- HEAD_FOR_SUN: →GO_TO_WAYPOINT_SUN, →GO_TO_SKIM, →FLEE, →ATTACK_SHIP
- GO_TO_SKIM: SKIM_SUN
- SKIM_SUN: LEAVE_SUN
- LEAVE_SUN: EXIT_SYSTEM
- EXIT_SYSTEM: (performHyperSpaceExit)
- FLEE: →GLOBAL, →FLEE, →ATTACK_SHIP
- ATTACK_SHIP: →GLOBAL, →FLEE
Refered to AI's: route1traderAI.plist
{
GLOBAL = {
ENTER = ("setStateTo: HEAD_FOR_SUN");
EXIT = ();
UPDATE = (); };
FLEE = {
ATTACKED = (fightOrFleeHostiles);
FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
"TARGET_LOST" = (performIdle, "setStateTo: GLOBAL");
"TARGET_DESTROYED" = (performIdle, "setStateTo: GLOBAL");
ENTER = ("setDesiredRangeTo: 25600", performFlee);
EXIT = ();
"INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles);
"REACHED_SAFETY" = (performIdle, "setStateTo: GLOBAL");
UPDATE = (); };
"ATTACK_SHIP" = {
"ENERGY_LOW" = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE");
ENTER = (broadcastDistressMessage, performAttack);
EXIT = ();
"INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, "setStateTo: FLEE");
"TARGET_DESTROYED" = ("setStateTo: GLOBAL");
"TARGET_LOST" = ("setStateTo: GLOBAL");
UPDATE = (); };
"GO_TO_WAYPOINT_SUN" = {
ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
"COURSE_OK" = ("setSpeedFactorTo: 0.5", performFlyToRangeFromDestination);
"WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: HEAD_FOR_SUN");
EXIT = ();
UPDATE = ();
ATTACKED = (fightOrFleeHostiles);
"INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE");
FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); };
"HEAD_FOR_SUN" = {
ENTER = (setSunSkimStartCoordinates);
"WAIT_FOR_SUN" = ("pauseAI: 10.0", setSunSkimStartCoordinates);
"APPROACH_COORDINATES" = (setDestinationFromCoordinates, "setDesiredRangeTo: 50000", checkCourseToDestination);
"COURSE_OK" = ("setSpeedFactorTo: 0.80", performFlyToRangeFromDestination);
"WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT_SUN");
"DESIRED_RANGE_ACHIEVED" = (dockEscorts, "setStateTo: GO_TO_SKIM");
EXIT = ();
UPDATE = ();
ATTACKED = (fightOrFleeHostiles);
"INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE");
FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); };
"GO_TO_SKIM" = {
ENTER = (setSunSkimStartCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 100", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: SKIM_SUN");
EXIT = ();
UPDATE = (); };
"SKIM_SUN" = {
ENTER = (setSunSkimEndCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 50", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: LEAVE_SUN");
EXIT = ();
UPDATE = (); };
"LEAVE_SUN" = {
ENTER = (setSunSkimExitCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 250", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
"DESIRED_RANGE_ACHIEVED" = ("addFuel: 70", "setStateTo: EXIT_SYSTEM");
EXIT = ();
UPDATE = (); };
"EXIT_SYSTEM" = {
ENTER = ();
EXIT = ();
UPDATE = (performHyperSpaceExit);
"WITCHSPACE OKAY" = (wormholeEscorts);
"WITCHSPACE BLOCKED" = (setTargetToFoundTarget, setDestinationWithinTarget, "setDesiredRangeTo: 10000.0", performFlyToRangeFromDestination);
"WITCHSPACE UNAVAILABLE" = ("setAITo: route1traderAI.plist"); };
}