Missiontext.plist

From Elite Wiki
Revision as of 08:43, 24 March 2007 by Uncle Reno (talk | contribs) (Added info on Special Expansions and link to Communications in Methods)

This is the filename of the file that contains all the text relevant to scripted missions.

Structure

The file is organised as a dictionary <dict>. Every entry consists of the name <key>, followed by the text <string>.

Example:
  conhunt_short_desc1 = "Hunt for the constrictor stolen from Xeer.";
or in XML:
  <key>conhunt_short_desc1</key>
  <string>Hunt for the constrictor stolen from Xeer.</string>


Special Expansions

These can be include in your text, within the <string>..</string>, to automatically insert the following detail;

[commander_name] - Displays the name of the saved game file.

[commander_shipname] - Displays the name of the players ship, as specified by shipdata.plist.

[commander_rank] - Displays the players Elite rating.

[commander_legal_status] - Displays the players current legal status.

[Thanks-for-assist] - Err, thanks the player for their assistance.

[Thargoid_curses} - Random Thargoid curses.

[police_attack_warning] - Random warning of immediate(?) attack.

%H - Will display the current system name i.e. Isinor.

%I - Displays the current system name with "ian" attached i.e. Isinorian.

%R - Random word.

See also Communications in Methods.

Layout

Several spacial characters are used in determining the layout of the text, just as in Wiki.

  • \" Enables the use of colons.
  • \\n Insers a hard Enter.

In XML:

  • \n Inserts a hard Enter.
Example:
<key>trumble_offer</key>
<string>Commander,\n\nYou look like a man who could use a Trumble!...</string>

Choices

Most missions offer a choice, that is the spirit of elite.

Example:
<key>nova_yesno</key>
	<dict>
		<key>YES</key>
		<string>Okay, I'll help.</string>
		<key>NO</key>
		<string>No, sorry.</string>
	</dict>