Difference between revisions of "Role"
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− | < | + | <i>How the police roles (police, wingman, interceptor) & police scan class (police) work:</i> |
The only supported configuration for <b>police</b> is <b>scan class police, bounty 0</b> and one of the roles <b>police, interceptor or wingman</b>. <b>Interceptors</b> are generated in addition to <b>police</b> in high-tech systems, while <b>wingman</b> is used instead of <b>escort</b> for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into <b>police</b> with route1patrolAI if their owner dies. | The only supported configuration for <b>police</b> is <b>scan class police, bounty 0</b> and one of the roles <b>police, interceptor or wingman</b>. <b>Interceptors</b> are generated in addition to <b>police</b> in high-tech systems, while <b>wingman</b> is used instead of <b>escort</b> for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into <b>police</b> with route1patrolAI if their owner dies. |
Revision as of 21:47, 12 May 2008
Current most common roles encountered in Oolite:
trader, hunter, pirate, thargoid, police, station, astroid, missile, cargopod, etc
How the police roles (police, wingman, interceptor) & police scan class (police) work:
The only supported configuration for police is scan class police, bounty 0 and one of the roles police, interceptor or wingman. Interceptors are generated in addition to police in high-tech systems, while wingman is used instead of escort for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into police with route1patrolAI if their owner dies.
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