Difference between revisions of "BGS"

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[[Image:Bgs-i_intro.jpg|216px|thumb|right|Intro screen featuring Griffs astounding [[Griff Industries|Griff's Normalmapped Ships]] and CaptKevs [[Fighter HUD (Oolite)|Fighter HUD]]]]
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[[Image:BGS_Intro.jpg|216px|thumb|right|Intro screen]]
[[Image:Bgs hyper effect.jpg|216px|thumb|right|Jump sequence (v1.9).]]
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[[Image:BGS_Jump.jpg|216px|thumb|right|Jump sequence]]
[[Image:BGS_docking.jpg|216px|thumb|right|Docking effect (v1.9).]]
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[[Image:BGS_Launch.jpg|216px|thumb|right|Docking sequence]]
<!--[[Image:BGS_XMapping.jpg|216px|thumb|right|LongRangeChart mapping (v1.9, requires [[Snoopers]]).]]-->
 
 
== Overview ==
 
== Overview ==
 
Backgroundset (or short BGS) ships nearly 130 sounds, images for all standard GUI-Screens and visual effects for docking/launching and hyperjumping. It enhances the overall look and feel of the game and is expandable and highly configurable.
 
Backgroundset (or short BGS) ships nearly 130 sounds, images for all standard GUI-Screens and visual effects for docking/launching and hyperjumping. It enhances the overall look and feel of the game and is expandable and highly configurable.
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* Background images for all standard GUI screens.
 
* Background images for all standard GUI screens.
 
* Timed countdowns.
 
* Timed countdowns.
* Visual effect for docking/launching, jumps and exits.
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* Visual effect for docking/launching, jumps and exits (only if shader support available).
* OXPs can define own engine sounds, countdowns, chatter.
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* OXPs can define own engine sounds, countdowns, chatter and docking sequence textures.
 
* Configurable through [[Library]].
 
* Configurable through [[Library]].
 
* Joystick throttle jitter handling.
 
* Joystick throttle jitter handling.

Revision as of 15:44, 2 November 2016

Intro screen
Jump sequence
Docking sequence

Overview

Backgroundset (or short BGS) ships nearly 130 sounds, images for all standard GUI-Screens and visual effects for docking/launching and hyperjumping. It enhances the overall look and feel of the game and is expandable and highly configurable.

Oolite will never be the same. It feels like a whole new game.


Features

  • FX engine sounds for player ships.
  • Radio chatter when in the aegis of the main station.
  • FX when docked on standard GUI screens.
  • All natively supported sounds by Oolite.
  • Background images for all standard GUI screens.
  • Timed countdowns.
  • Visual effect for docking/launching, jumps and exits (only if shader support available).
  • OXPs can define own engine sounds, countdowns, chatter and docking sequence textures.
  • Configurable through Library.
  • Joystick throttle jitter handling.


Requirements


Download


Quick Facts

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Minimum Oolite versionCPU usage mediumMemory usage highGPU usage highisParentisChildisAPIisDocumentedisConfigurable

Version Released License Features Category Author(s) Feedback
2.0 2016-09-19 CC-by-nc-sa-4.0,
parts CC-by or PD
Images, Sounds & Music Ambience OXPs Pagroove, PhantorGorth,
Thargoid, Tricky & Svengali
BB-Link