Difference between revisions of "SafetyCatch"
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All mine will be replaced by a "mine in safety" rectangle on your HUD if this catch is in safe state. | All mine will be replaced by a "mine in safety" rectangle on your HUD if this catch is in safe state. | ||
− | Prime "Mine Safety Catch" equipment by Shift+N then press | + | Prime "Mine Safety Catch" equipment by Shift+N then press mode (b) key to arm your mines. Press again for safety. |
+ | |||
+ | The activate (n) key launch the first available missile and surely not a bomb. This allow to set a fast activation key to this equipment and fire a missile to your target without risking a bomb drop regardless of the catch is not in safe position. | ||
Safety Catch defend Q-Bombs only by default. If you use custom mines from OXPs then you can enable the handling of these in safetycatch.js by setting the SafetyCatchQMineOnly variable to false, but this part of the code is caused problems to a player (awarded more mine than bought before) what I can not fix due to I can not reproduce, so be wise with it and report if you get it also. | Safety Catch defend Q-Bombs only by default. If you use custom mines from OXPs then you can enable the handling of these in safetycatch.js by setting the SafetyCatchQMineOnly variable to false, but this part of the code is caused problems to a player (awarded more mine than bought before) what I can not fix due to I can not reproduce, so be wise with it and report if you get it also. | ||
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Cost: 20.0 Cr | Cost: 20.0 Cr | ||
Techlevel: 1 | Techlevel: 1 | ||
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=== Dependencies === | === Dependencies === | ||
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=== License === | === License === | ||
− | This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version | + | This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. |
If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite@gmail.com. | If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite@gmail.com. | ||
+ | |||
+ | === Download === | ||
+ | |||
+ | [[Media:SafetyCatch_1.3.oxz|SafetyCatch_1.3.oxz]] (downloaded {{#downloads:SafetyCatch_1.3.oxz}} times). | ||
+ | |||
+ | [[Media:SafetyCatch_1.2.oxz|SafetyCatch_1.2.oxz]] (downloaded {{#downloads:SafetyCatch_1.2.oxz}} times). | ||
=== Changelog === | === Changelog === | ||
+ | 2015.05.15. v1.3 Activate key launch a missile. | ||
+ | The arm-disarm mines feature transferred to the mode key. | ||
2014.01.04. v1.2 Fixed problems reported by ffutures. | 2014.01.04. v1.2 Fixed problems reported by ffutures. | ||
2013.12.27. v1.1 Cost raised to 20cr. | 2013.12.27. v1.1 Cost raised to 20cr. | ||
2013.12.26. v1.0 Initial release. | 2013.12.26. v1.0 Initial release. | ||
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===Quick Facts=== | ===Quick Facts=== | ||
{{OXPLevel|0}}{{Infobox OXPb| title = SafetyCatch | {{OXPLevel|0}}{{Infobox OXPb| title = SafetyCatch | ||
− | |version = 1. | + | |version = 1.3 |
− | |release = | + | |release = 2015-05-15 |
|features = Mine Safety Catch | |features = Mine Safety Catch | ||
− | |license = CC BY-NC-SA | + | |license = CC BY-NC-SA 4 |
|category = Equipment OXPs | |category = Equipment OXPs | ||
|author = [[User:Norby|Norby]] | |author = [[User:Norby|Norby]] |
Revision as of 02:04, 15 May 2015
Download it from here.
Description
If you ever dropped a Q-Bomb accidentally when wanted to launch a missile then this equipment is for you.
All mine will be replaced by a "mine in safety" rectangle on your HUD if this catch is in safe state.
Prime "Mine Safety Catch" equipment by Shift+N then press mode (b) key to arm your mines. Press again for safety.
The activate (n) key launch the first available missile and surely not a bomb. This allow to set a fast activation key to this equipment and fire a missile to your target without risking a bomb drop regardless of the catch is not in safe position.
Safety Catch defend Q-Bombs only by default. If you use custom mines from OXPs then you can enable the handling of these in safetycatch.js by setting the SafetyCatchQMineOnly variable to false, but this part of the code is caused problems to a player (awarded more mine than bought before) what I can not fix due to I can not reproduce, so be wise with it and report if you get it also.
Cost: 20.0 Cr Techlevel: 1
Dependencies
Oolite v1.77 or later.
Instructions
Unzip the file, and then move the folder named ".oxp" into the AddOns directory of your Oolite installation.
License
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite@gmail.com.
Download
SafetyCatch_1.3.oxz (downloaded 7821 times).
SafetyCatch_1.2.oxz (downloaded 1270 times).
Changelog
2015.05.15. v1.3 Activate key launch a missile. The arm-disarm mines feature transferred to the mode key. 2014.01.04. v1.2 Fixed problems reported by ffutures. 2013.12.27. v1.1 Cost raised to 20cr. 2013.12.26. v1.0 Initial release.
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.3 | 2015-05-15 | CC BY-NC-SA 4 | Mine Safety Catch | Equipment OXPs | Norby | BB-Link |