Difference between revisions of "AI"
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* [[timebombAI]] | * [[timebombAI]] | ||
//Pauses 5 second, sets range, then detonates with cascade effect. | //Pauses 5 second, sets range, then detonates with cascade effect. | ||
+ | |||
+ | == OXP AI's == | ||
+ | |||
+ | * [[PirateCoves_AI]] | ||
+ | //Does bad hermity things. | ||
+ | * [[Behemoth_AI]] | ||
+ | //Several military AI's. | ||
+ | * [[Gaundlet_AI]] | ||
+ | //Agressive trader and turret. | ||
+ | * [[Rickshaw_AI]] | ||
+ | //Offers rides to anyone, annoying pests! | ||
+ | * [[RacingRing_AI]] | ||
+ | //Notes ships passing through, messages to player and mission(race)script. | ||
+ | |||
+ | etc | ||
+ | {Stub} | ||
== Related Links == | == Related Links == |
Revision as of 18:07, 25 July 2006
All entities in Oolite have an AI, this is a plist file that defines a state machine that determines their behaviour. This behaviour can be simple for rocks tumbing (DumbAI.plist) to complex for escorting craft (escort.plist).
Oolite standard AI's
//Sends warning messages when attacked, summons police.
//collects loot, jobAI.
//(Requires: scanForRandomLoot>TARGET_FOUND:setTargetToFoundTarget,setAITo:collectLootAI.plist)
//scripts the docking maneuvres.
//just tumbles randomly
//pirate, checks cargo switches to either pirateAI or enteringTraderAI.
//trader role behaviour, choosing route.
//escort behaviour.
//Trader behaviour, navigation towards witchpoint.
//Shuttle station -> planet.
//Identical to missileAI, minus detonation upon ECM.
//Landing on planet.
//General interception and combat.
//Looks for rocks, mines them.
//Intercept and detonation.
//Only uses performIdle-method, preferred AI for subentities.
//Pirate behaviour.
//Police patrol navigation around planet waypoints.
//Interception, attack, comms and legal bussines.
//Shuttle: planet -> station.
//Behaviour of rockhermit.
//Police patroll navigation route 1.
//Trader navigation route 1.
//Police patrol navigation route 2 (sun).
//General navigation route2.
//Scavenger behaviour, looks for loot.
//Shuttle behaviour.
//Station behaviour.
//General navigation sun -> witchpoint.
//Checks for presence of motherThargoid, requests target from mother, or tumbles.
//Kills all humans.
//Pauses 5 second, sets range, then detonates with cascade effect.
OXP AI's
//Does bad hermity things.
//Several military AI's.
//Agressive trader and turret.
//Offers rides to anyone, annoying pests!
//Notes ships passing through, messages to player and mission(race)script.
etc {Stub}
Related Links
OXP howto OXP howto AI Methods