Difference between revisions of "Anquphi"

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=== Trade routes ===
  
 
The table below lists the closest systems that import Anquphi products and export Anquphi needs, sorted by distance from Anquphi. Distance is in light years. Profits are average trade profits (excluding inevitable Elite Federation bounties) per return trip in credits per tonne using equal amounts of every good.
 
The table below lists the closest systems that import Anquphi products and export Anquphi needs, sorted by distance from Anquphi. Distance is in light years. Profits are average trade profits (excluding inevitable Elite Federation bounties) per return trip in credits per tonne using equal amounts of every good.
 
=== Trade routes ===
 
  
 
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Revision as of 07:47, 4 June 2014

System: Anquphi

Highly populated system with tech level 11 at the southern edge with three outdoor worlds and the largest number of orbital stations after Sol and Cegreeth (-1,-3).

Government Type

Independent Democracy

Economy Type

Capitalist

Allegiance

Independent

Population

1 - 10 Billion

Sector Code

(-3,-10), System number 5

System overview

Stable system with 22 major bodies

Primary star: Type 'G' yellow star

Spaceports and orbiters

Andrewson's Legacy: Small barren sphere of rock

Major starports: Mitterand City


Camp Bradley: Barren sphere of rock

Major starports: Stevenson

Orbiters: Heath Relay


Williamson's Haven: World with indigenous life and oxygen atmosphere

Major starports: O'Brien

Orbiters: Fortress Richardson


New World: World with indigenous life and oxygen atmosphere

Major starports: Camp Watson, Ford City, New Bush

Orbiters: Kawasaki Base


Hooper's Trial: Terraformed world with introduced life

Major starports: Fort Köhl, Newtown

Orbiters: Fort Kosmala


Ford Reward: Rocky planet with a thin atmosphere

Major starports: Nakasone's Camp

Orbiters: Baker Terminal


Stevensworld: Rocky planet with a thin atmosphere

Major starports: du Pres Landing

Orbiters: Fort Simpson

Trade

A big problem for all frontier worlds on the soutern edge is that most of them have basically the same import needs and the same export products. The closest world that both imports Anquphi exports and exports Anquphi imports, is Waolio, at 16.80 light years. Waolio has less that one hundred thousand inhabitants, making this a very small market. The closest worthwhile market is too far away to be a profitable trade route for the average merchant pilot in his private ship.

Major imports Minor imports Major Exports Minor Exports Illegal Goods
Medicines Fertilizer Water Animal Meat Hand Weapons
Heavy Plastics Metal Alloys Liquid Oxygen Live Animals Battle Weapons
Precious Metals Liquor Gem Stones Nerve Gas
Robots Narcotics Minerals
Military Fuel Industrial Parts
Chaff Computers

Trade routes

The table below lists the closest systems that import Anquphi products and export Anquphi needs, sorted by distance from Anquphi. Distance is in light years. Profits are average trade profits (excluding inevitable Elite Federation bounties) per return trip in credits per tonne using equal amounts of every good.

World Sector Distance Profit Imports Exports
Waolio -3,-12 16.80 130.75 Narcotics, Military fuel, Industrial Parts, Computers Fertilizer
Orerve -3,-6 26.02 48.34 Water, Liquid Oxygen, Liquor, Animal Meat, Minerals Fertilizer, Heavy Plastics, Metal Alloys, Medicines, Precious Metals, Robots
Quurce -5,-12 26.21 120.38 Narcotics, Military fuel, Industrial Parts, Computers Fertilizer