Difference between revisions of "Cabal Common Library Doc OXPStrength"

From Elite Wiki
m (added deprecated marks)
m (preparation for v1.7.1 - part I)
Line 7: Line 7:
  
 
* accuracy (v1.7.1)
 
* accuracy (v1.7.1)
* distance to the hotspots (MainStation,WP and lanes WP,WS,PS)
+
* Distance to the hotspots (MainStation,WP and lanes WP,WS,PS)
* EQs
+
* Equipment
 
* escorts / defense ships
 
* escorts / defense ships
* laser
+
* Laser
 
* mass (v1.7.1)
 
* mass (v1.7.1)
 
* maxEnergy
 
* maxEnergy
Line 18: Line 18:
 
* primaryRole
 
* primaryRole
 
* shieldRechargeRates
 
* shieldRechargeRates
* subent laser
+
* Subent laser
 
* turrets
 
* turrets
  
The script can set a missionVariable to be used for strong entities. <sup>Deprecated in favour of condition scripts.</sup>
+
 
{{CodeEx|codeex=missionVariables.CCL_OXPStrength}}
+
== Functions ==
Main purpose is to prevent the spawning by the populator. These entities can define conditions in <tt>shipdata.plist</tt>. Default is 9. Suggested classes:
+
=== checkPower() ===
 +
{{CodeEx|codeex=worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkPower(entity,logging); }}
 +
Checks entities and returns the gathered coefficient.
 +
 
 +
For NPCs the standard range is 0..192, but OXP entities can have a lot higher value based on their settings.
 +
Playerships are treated different and are getting higher values. A standard Cobra MkIII has a value of 86 in the beginning and gets up to 293 if fully equipped with standard weaponry, missiles and other equipment. The Boa Class Cruiser even gets 304.
 +
 
 +
'''Parameters:'''
 +
:;entity:Entity. If specified only this entity will be checked, otherwise all entities in the system (except the player).
 +
:: Optional.
 +
:;logging:Boolean. If true a verbose lits will be logged to Latest.log.
 +
::Optional.
 +
 
 +
'''Returns:'''
 +
:;coef:Number. Calculated coefficient.
 +
::If entity was specified the value for this specific entity, otherwise the highest gathered coefficient in the system.
 +
 
 +
 
 +
== Properties ==
 +
=== CCL_OXPStrength ===
 +
The script can set a property to be used for strong entities.
 +
{{CodeEx|codeex=worldScripts.Cabal_Common_OXPStrength.CCL_OXPStrength = 5;}}
 +
Main purpose is to prevent the spawning by the populator. OXPs can use it in condition scripts. Default is 9.
 +
 
 +
Suggested classes:
  
 
* 1 = coef < 100
 
* 1 = coef < 100
Line 34: Line 58:
 
* 8 = coef < 1000
 
* 8 = coef < 1000
 
* 9 = otherwise, default.
 
* 9 = otherwise, default.
{{CodeEx|codeex=conditions = ("mission_CCL_OXPStrength greaterthan 3"); }}
 
Starting with v1.7.1 this is replaced by a property
 
{{CodeEx|codeex=worldScripts.Cabal_Common_OXPStrength.CCL_OXPStrength}}
 
  
  
Missionships should use a script_info key that excludes the entity from cleaning to avoid breaking other missions. <sup>Deprecated.</sup>
+
== scriptInfo ==
 +
=== ccl_missionShip ===
 +
Missionships can also use a script_info key to indicate that this entity has to be handled with care by other scripts.
 
{{CodeEx|codeex=script_info = {ccl_missionShip = true;} }}
 
{{CodeEx|codeex=script_info = {ccl_missionShip = true;} }}
  
 
Additionally a property with the same effect can be set for a specific entity. <sup>Deprecated.</sup>
 
{{CodeEx|codeex=this.ccl_missionShip = true; }}
 
 
 
A third way is to exclude names of entities. This must be done in your own startUp. <sup>Deprecated. Cleaning is removed in v1.7.1.</sup>
 
{{CodeEx|codeex=worldScripts.Cabal_Common_OXPStrength.ccl_strengthExclEntByName.push("name1"); }}
 
 
 
== Functions ==
 
=== checkPower() ===
 
{{CodeEx|codeex=worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkPower(entity); }}
 
Checks the specified entity and returns the gathered coefficient.
 
 
For NPCs the standard range is <100 (except some Vipers), but OXP entities can have a lot higher value based on their settings.
 
Playerships are treated different and are getting higher values. A standard Cobra MkIII has a value of 86 in the beginning and gets up to 293 if fully equipped with standard weaponry, missiles and other equipment. The Boa Class Cruiser even gets 304.
 
 
'''Parameters:'''
 
:;entity:Entity.
 
 
'''Returns:'''
 
:;coef:Number. Calculated sum.
 
 
 
=== registerLocation() ===
 
{{CodeEx|codeex=worldScripts.Cabal_Common_OXPStrength.registerLocation(obj); }}
 
Scripts can specify systems where logging should happen. Only one object with a few properties has to be passed.
 
 
'''Properties of obj:'''
 
:;CSS:String. Required. worldScriptname.
 
:;CSP:String. Required. Propertyname to be checked. If true start logging.
 
:;Gal:Number. Required. Galaxy.
 
:;ID:Number. Required. System ID.
 
:;ISS:Boolean. Required. Interstellar (if used activation on leaving ID && misjump).
 
:;GJump:Array. galacticHyperspaceFixedCoordsInLY for galactic jumps, e.g. [6.4,51,0].
 
:;Strength:Number. Strength for missionVariables.CCL_OXPStrength. <sup>Deprecated.</sup>
 
:;checkC:Number. Threshold for logging.
 
:;checkK:Number. Threshold for cleaning. The script checks the distance to the player and used handlers. <sup>Deprecated.</sup>
 
:;delay:Number. Timer delay for logging.
 
:;locate:Number. Only for hotspot 0=all, 1=MainStation, 2=WP, 3=LaneWP, 4=LaneWS, 5=LanePS.
 
:;repeat:Number. Repeat logging n times.
 
:;logging:Boolean. Log actions. <sup>Deprecated.</sup>
 
:;Permanent:Boolean. Flag to keep the entry. If player leaves the specified system and Permanent is not set, the entry will be deleted.
 
:;Suspend:Array. Names of worldScripts to be suspended. Following Oktis approach, e.g. ["OXPA","OXPB"]. <sup>Deprecated - unused by OXPs.</sup>
 
  
  
 
----
 
----
 
 
[[Category:OXPDoc]]
 
[[Category:OXPDoc]]

Revision as of 22:55, 4 February 2013

Overview

This is the main class for the OXPStrength with its members and part of the Cabal_Common_Library.

It is a helper tool specially for mission OXPs to check the environment and helps to determine the players strength.

The underlaying API calculates a checksum (coef) for entities. This checksum can be gathered by scripts for specific entities (Player and NPCs). Factors are:

  • accuracy (v1.7.1)
  • Distance to the hotspots (MainStation,WP and lanes WP,WS,PS)
  • Equipment
  • escorts / defense ships
  • Laser
  • mass (v1.7.1)
  • maxEnergy
  • maxSpeed
  • maxThrust
  • missiles
  • primaryRole
  • shieldRechargeRates
  • Subent laser
  • turrets


Functions

checkPower()

worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkPower(entity,logging);

Checks entities and returns the gathered coefficient.

For NPCs the standard range is 0..192, but OXP entities can have a lot higher value based on their settings. Playerships are treated different and are getting higher values. A standard Cobra MkIII has a value of 86 in the beginning and gets up to 293 if fully equipped with standard weaponry, missiles and other equipment. The Boa Class Cruiser even gets 304.

Parameters:

entity
Entity. If specified only this entity will be checked, otherwise all entities in the system (except the player).
Optional.
logging
Boolean. If true a verbose lits will be logged to Latest.log.
Optional.

Returns:

coef
Number. Calculated coefficient.
If entity was specified the value for this specific entity, otherwise the highest gathered coefficient in the system.


Properties

CCL_OXPStrength

The script can set a property to be used for strong entities.

worldScripts.Cabal_Common_OXPStrength.CCL_OXPStrength = 5;

Main purpose is to prevent the spawning by the populator. OXPs can use it in condition scripts. Default is 9.

Suggested classes:

  • 1 = coef < 100
  • 2 = coef < 120
  • 3 = coef < 150
  • 4 = coef < 180
  • 5 = coef < 200
  • 6 = coef < 300
  • 7 = coef < 500
  • 8 = coef < 1000
  • 9 = otherwise, default.


scriptInfo

ccl_missionShip

Missionships can also use a script_info key to indicate that this entity has to be handled with care by other scripts.

script_info = {ccl_missionShip = true;}