Difference between revisions of "ThargoidAI"
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(The last of the standard AI's) |
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Defined states: | Defined states: | ||
− | * GLOBAL: →LOOK_FOR_TARGETS | + | * '''GLOBAL''': →LOOK_FOR_TARGETS |
− | * LOOK_FOR_TARGETS: →ATTACK_SHIP, →HEAD_FOR_PLANET | + | * '''LOOK_FOR_TARGETS''': →ATTACK_SHIP, →HEAD_FOR_PLANET |
− | * ATTACK_SHIP: →ATTACK_SHIP, →LOOK_FOR_TARGETS | + | * '''ATTACK_SHIP''': →ATTACK_SHIP, →LOOK_FOR_TARGETS |
− | * HEAD_FOR_PLANET: →GO_TO_WAYPOINT1, →LOOK_FOR_TARGETS, →ATTACK_SHIP | + | * '''HEAD_FOR_PLANET''': →GO_TO_WAYPOINT1, →LOOK_FOR_TARGETS, →ATTACK_SHIP |
− | * GO_TO_WAYPOINT1: →HEAD_FOR_PLANET, →→ATTACK_SHIP | + | * '''GO_TO_WAYPOINT1''': →HEAD_FOR_PLANET, →→ATTACK_SHIP |
− | { | + | { |
"ATTACK_SHIP" = { | "ATTACK_SHIP" = { | ||
"ATTACKED" = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); | "ATTACKED" = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); |
Revision as of 17:45, 17 February 2006
Defined states:
- GLOBAL: →LOOK_FOR_TARGETS
- LOOK_FOR_TARGETS: →ATTACK_SHIP, →HEAD_FOR_PLANET
- ATTACK_SHIP: →ATTACK_SHIP, →LOOK_FOR_TARGETS
- HEAD_FOR_PLANET: →GO_TO_WAYPOINT1, →LOOK_FOR_TARGETS, →ATTACK_SHIP
- GO_TO_WAYPOINT1: →HEAD_FOR_PLANET, →→ATTACK_SHIP
{ "ATTACK_SHIP" = { "ATTACKED" = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); ENTER = (performAttack); EXIT = (); "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); "TARGET_DESTROYED" = ("setStateTo: LOOK_FOR_TARGETS"); "TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); "TARGET_LOST" = ("setStateTo: LOOK_FOR_TARGETS"); UPDATE = (scanForNonThargoid, "pauseAI: 15.0"); };
"LOOK_FOR_TARGETS" = { "ATTACKED" = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); "TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); "NOTHING_FOUND" = ("setStateTo: HEAD_FOR_PLANET"); ENTER = ("setSpeedTo: 0.0", performTumble, scanForNonThargoid, "pauseAI: 5.0"); EXIT = (); UPDATE = (scanForNonThargoid, "pauseAI: 5.0"); };
"HEAD_FOR_PLANET" = { ENTER = (setCourseToPlanet, "setDesiredRangeTo: 80000.0", checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination); "WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT1"); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: LOOK_FOR_TARGETS"); ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); "TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); EXIT = (); UPDATE = (scanForNonThargoid, "pauseAI: 10.0"); };
"GO_TO_WAYPOINT1" = { ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination); "WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: HEAD_FOR_PLANET"); ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); EXIT = (); UPDATE = (scanForNonThargoid, "pauseAI: 10.0"); };
GLOBAL = { ENTER = ("setStateTo: LOOK_FOR_TARGETS"); EXIT = (); UPDATE = (); }; }