Difference between revisions of "Scavenger Ray"
(extracted from Astro Mines and semantified) |
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|maneuverability = Roll: 2.8<br />Pitch: 2.1 | |maneuverability = Roll: 2.8<br />Pitch: 2.1 | ||
|energybanks = 2 | |energybanks = 2 | ||
− | |milshields = | + | |milshields = No |
− | |shieldboost = | + | |shieldboost = No |
|hyperspace = No | |hyperspace = No | ||
|isoxp = OXP | |isoxp = OXP |
Revision as of 10:20, 29 June 2012
Scavenger Ray | |
---|---|
Size (W×H×L) | 41m×11m×47m |
Cargo capacity | 16 TC |
Cargo bay extension | |
Maximum speed | 0.25 LM |
Manoeuvrability | Roll: 2.8 Pitch: 2.1 |
Energy banks | 2 |
Energy recharge rate | |
Gun mounts | None |
Missile slots | |
Shield boosters available | No |
Military shields available | No |
Hyperspace capable | No |
OXP or standard | OXP |
Available to player | No |
Base price |
Based on the effective Ray Mark I hull, the Scavenger Rays go by a gamut of names, such as Convict Rays, Scoopers, Scavengers or ‘Orange Eyesores’. The Scavenger Rays are completely unarmed, their hulls devoid of laser mountings, missile pylons or any of the paraphernalia associated with this normally combat-oriented vessel. Instead, it mounts a Fuel Scoop and a cargo bay that quadruples the capacity of other Rays. It’s primary function is to follow the Mining Pods and scoop the mineral deposits extracted from asteroids pulverised by the Pods’ lasers. Once filled, it returns to the Gulag to transfer it’s cargo to the ore processors in the Pits. With it’s depleted energy reserves and excruciatingly slow speed, even if someone by some miracle managed to stage an escape in it, it would be a long and perilous flight to the nearest safe haven.