Difference between revisions of "Eagle Long Range Fighter Mk 3"
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== Disadvantages == | == Disadvantages == | ||
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+ | *It is just too small to do any serious trading or ferry passengers. | ||
+ | *You either struggle with very limited range (10LY) which can make navigating a pain, or you build in the Mil Drive 2 and miss out some other vital piece of equipment. | ||
== Verdict == | == Verdict == | ||
[[Category:FE2]][[Category:FFE]] | [[Category:FE2]][[Category:FFE]] |
Revision as of 22:40, 24 September 2006
Overview
A small ship, with just enough space to cram in the most necessary equipment to make it a Long Range Fighter, but with the need for compromise. The 22t of internal space can be distributed for instance as follows:
- 5t - 1MW Beam Laser - a must-have for anyone ever expecting to get into a fight
- 6t - Military Drive 1 - gives you 4 tons you can use for other equipment
- 1t - Scanner - goes without saying
- 1t - Autopilot - never leave home without it
- 4t - Fuel - for a theoretical range of 40LY (4 jumps)
- 5t - at Commander's disposal (e.g. Radar Mapper, Atmospheric Shield...)
Or, to make it a true long range fighter, for those really urgent parcel deliveries:
- 5t - 1MW Beam Laser
- 12t - Military Drive 2
- 1t - Autopilot
- which puts you in a dilemma: 4 tons of fuel for maximum range, or sacrifice 1t to fit in the scanner. If you're a really good shot, you could also build in a 5MW Pulse laser, that frees up 1t. Note that you can't land on planets with atmospheres with this ship.
Notable Features
Imperial retrofit, with improved retro-rockets.
Disadvantages
- It is just too small to do any serious trading or ferry passengers.
- You either struggle with very limited range (10LY) which can make navigating a pain, or you build in the Mil Drive 2 and miss out some other vital piece of equipment.