Difference between revisions of "Ulite: Production"
m (→Station Buildings) |
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146t Hand Weapons | 146t Hand Weapons | ||
| Trains marines. Eliminates morale penalties. | | Trains marines. Eliminates morale penalties. | ||
+ | |- | ||
+ | ! scope="row"| Training Centre | ||
+ | | Sociology | ||
+ | | 75 | ||
+ | | | ||
+ | | Planetary Trading Centre | ||
+ | | | ||
+ | | 2 | ||
+ | | 468.800,0 Cr | ||
+ | 272t Computers | ||
+ | | Trains ships' crews in the system by simulating fights | ||
|} | |} | ||
Revision as of 23:21, 8 January 2014
Station Buildings
Module | Group | Res. pts. | Requires | Enables | Build cost | Op. cost | Buy cost* | Notes |
---|---|---|---|---|---|---|---|---|
Agriculture Plant | Biology | 40 | Soil Diffusion | 60 | 2 | 280.800,0 Cr
936t Farm Machinery |
+2 food / day | |
Tungeen Processor | Biology | 40 | 60 | 1 | 280,800.0 Cr
369t Air Processors |
+2 max. population | ||
Retort Center | Biology | 200 | 100 | 2 | ? | +0.1 pop. growth / day | ||
Soil Diffusion | Biology | 200 | Agriculture Plant | Underground Agriculture | 120 | 0 | ? | +1 food/farmer (n/a barren, radiated, and toxic planets) |
Advanced Terraforming | Biology | 7500 | Gaia Transformation | 5000 | 0 | ? | Dead, toxic and inferno planets become barren | |
Terraforming | Biology | 750 | Gaia Transformation | 500 | 0 | ? | Barren becomes desert or tundra, deserts become arid, tundras become swamp, oceans, swamps, steppe and arid become terran. Each use on a planet doubles costs of production. | |
Star Base | Construction | 25 | Battle Station, Parium Construction | 400 | 2 | 1.872.000,0 Cr
793t Battle Weapons |
Required to build ships and ship equipment. | |
Army Tower | Construction | 25 | 60 | 1 | 280.800,0 Cr
146t Hand Weapons |
Trains marines. Eliminates morale penalties. | ||
Training Centre | Sociology | 75 | Planetary Trading Centre | 2 | 468.800,0 Cr
272t Computers |
Trains ships' crews in the system by simulating fights |
* Listed costs are associated with buying a building without any work effort invested. Cost savings from worker effort starts out very significant. The first few days of work reduce the cost more than 5 times the average cost per total days of effort to complete the build. This cost saving reduces exponentially and shallows out towards the end of the build to virtually nothing in the last few days [Unconfirmed].
Ship Designs
Once you have a Star Base constructed, you may queue up any of the ship designs you have defined. Only ships upto 300 tons total mass.
You may also build individual equipment items by specifying "no hull" for a ship design.
Initial purchase cost of a ship design seems to be based on the market value of the design, plus an extra million credits.
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