Difference between revisions of "Ulite: Production"
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− | * Listed costs are associated with buying a building without any work effort invested. Cost savings from worker effort starts out very significant. The first few days of work reduce the cost more than 5 times the average cost per total days of effort to complete the build. This cost saving reduces exponentially and shallows out towards the end of the build to virtually nothing in the last few days<sup>[Unconfirmed]</sup>. | + | * Listed costs are associated with buying a building without any work effort invested. Cost savings from worker effort starts out very significant. The first few days of work reduce the cost more than 5 times the average cost per total days of effort to complete the build. This cost saving reduces exponentially and shallows out towards the end of the build to virtually nothing in the last few days <sup>[Unconfirmed]</sup>. |
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[[Category:Ulite]] | [[Category:Ulite]] |
Revision as of 13:10, 1 January 2014
Station Buildings
Module | Group | Res. pts. | Requires | Enables | Build cost | Op. cost | Buy cost* | Notes |
---|---|---|---|---|---|---|---|---|
Agriculture Plant | Biology | 40 | Soil Diffusion | 60 | 2 | 280.800,0 Cr
936t Farm Machinery |
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Tungeen Processor | Biology | 40 | 60 | 1 | 280,800.0 Cr
369t Air Processors |
+2 max. population | ||
Retort Center | Biology | 200 | 100 | 2 | ? | +0.1 pop. growth / day | ||
Soil Diffusion | Biology | 200 | Agriculture Plant | Underground Agriculture | 120 | 0 | ? | +1 food/farmer (n/a barren, radiated, and toxic planets) |
Advanced Terraforming | Biology | 7500 | Gaia Transformation | 5000 | 0 | ? | Dead, toxic and inferno planets become barren | |
Terraforming | Biology | 750 | Gaia Transformation | 500 | 0 | ? | Barren becomes desert or tundra, deserts become arid, tundras become swamp, oceans, swamps, steppe and arid become terran. Each use on a planet doubles costs of production. | |
Star Base | Construction | 25 | Battle Station, Parium Construction | 400 | 2 | 1.872.000,0 Cr
793t Battle Weapons |
Required to build ships and ship equipment. |
- Listed costs are associated with buying a building without any work effort invested. Cost savings from worker effort starts out very significant. The first few days of work reduce the cost more than 5 times the average cost per total days of effort to complete the build. This cost saving reduces exponentially and shallows out towards the end of the build to virtually nothing in the last few days [Unconfirmed].
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