Difference between revisions of "Talk:Shipdata.plist"
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You can now specify the cargo within a cargopod (or any other item)> Set the cargo_type entry to CARGO_CARRIED, and a entry for cargo_carried to a string specifying the amount and then the commodity name for the container. | You can now specify the cargo within a cargopod (or any other item)> Set the cargo_type entry to CARGO_CARRIED, and a entry for cargo_carried to a string specifying the amount and then the commodity name for the container. | ||
− | '''egCode:''' | + | :'''egCode:''' |
<key>cargo_type</key> | <key>cargo_type</key> | ||
<string>CARGO_CARRIED</string> | <string>CARGO_CARRIED</string> |
Revision as of 17:04, 21 February 2006
ugh. this can use a lot of help and revision. something to build on I hope. Murgh
it's brilliant! One request: 30: ScanClass: list of available classes? --Rxke 20:01, 16 January 2006 (UTC)
- thx. hopefully some of these subcategories will grow big.Murgh
list of things that could be added or definitely bear to be elaborated on.
- accuracy - miners only?
- fuel - what is default when omitted?
- rotational_velocity
- script_actions
- setup_actions
- thrust - there must be a better explanation.
- weapon_offset
- station/carrier/buoy specific entries..
and anything else? Murgh
- added cargo_carried and some additional comments. Arexack.
- 1.62rc3 (Final):
Cargo bay expansion size can now be customised (<key>extra_cargo</key><integer>value</integer> in shipdata.plist entry).
New in v1.63!
(v1.63) You can now specify the cargo within a cargopod (or any other item)> Set the cargo_type entry to CARGO_CARRIED, and a entry for cargo_carried to a string specifying the amount and then the commodity name for the container.
- egCode:
<key>cargo_type</key> <string>CARGO_CARRIED</string> <key>cargo_carried</key> <string>4 Gold</string>
.. would be used in the shipdata.plist entry of a pod (with role 'cargopod') that always holds 4 kg of Gold.