Difference between revisions of "Cabal Common Library Doc Music"
m (Preparation for v1.6) |
m (added handler for scooping fuel) |
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:;launch:Object. Allowed members: ent, inter, goneNova, doNova, main, any. | :;launch:Object. Allowed members: ent, inter, goneNova, doNova, main, any. | ||
:;planet:Object. Allowed members: ent<sup>3</sup>, enterMain<sup>3</sup>, enterSun<sup>3</sup>, exitMain<sup>3</sup>, exitSun<sup>3</sup>. | :;planet:Object. Allowed members: ent<sup>3</sup>, enterMain<sup>3</sup>, enterSun<sup>3</sup>, exitMain<sup>3</sup>, exitSun<sup>3</sup>. | ||
− | :;scooped:Object. Allowed members: ent<sup>2</sup>. | + | :;scooped:Object. Allowed members: ent<sup>2</sup>, fuel<sup>4</sup> (New in v1.6.1). |
:;track:Object. Allowed members: byName. | :;track:Object. Allowed members: byName. | ||
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<sup>1</sup> If other handlers have fired blocked for 10 seconds.<br> | <sup>1</sup> If other handlers have fired blocked for 10 seconds.<br> | ||
− | <sup>2</sup> The handler is only fired for scripted pods.<br> | + | <sup>2</sup> The handler is only fired for scripted pods. (Changed in Oolite v1.77)<br> |
− | <sup>3</sup> Can collide, because aegis and planet vicinities can be close together. | + | <sup>3</sup> Can collide, because aegis and planet vicinities can be close together.<br> |
+ | <sup>4</sup> Blocked for 10 seconds when fired. | ||
Revision as of 18:32, 24 October 2012
Contents
Overview
This is the main class for the event driven inflight music for missions and part of the Cabal_Common_Library.
The script handles incoming data from worldScripts to play music in specific situations. OXPs can place or remove their sets fairly simple and a few parameters are handled. The inserted data is associated to the inserting worldScript by ID and the whole group of events can be easily de/activated at every time via .changeStatus(). Additionally a property can be assigned to a specific event, means that different entries can be de/activated by using different properties.
Note: Length, volume and fadeIn/fadeOut in the audio itself are important factors for a smooth transition between musicfiles. For the volume it is adviced to use at least -9 db (peak) to avoid conflicts with spoken inflight messages and digital clipping.
Properties
requestHandlerSet
On startUp created set of handlers (Array) for Cabal_Common_Music.
var a = worldScripts.Cabal_Common_Music.requestHandlerSet;
a -> [ [aegis, enter, exit], [alert, red, ... ] ... ] |
Functions
addMedia()
worldScripts.Cabal_Common_Music.addMedia( obj ) |
Profiler | |
---|---|
Native | 0.000097s |
Extension | 0.000032s |
JS | 0.000455s |
Adds incoming object to the list and associates the entries to the sending worldScript. Internally every entry gets a group ID, so don't pass non-writable, sealed or frozen objects.
Properties:
- who
- String. Required. Name of the sending worldScript.
- start
- Boolean. Required. Starting state for the group after insertion.
- aegis
- Object. Allowed members: enter3, exit3.
- alert
- Object. Allowed members: red, yellow1, green1.
- destroyed
- Object. Allowed members: ent.
- exitWS
- Object. Allowed members: inter, goneNova, doNova, standard, any.
- launch
- Object. Allowed members: ent, inter, goneNova, doNova, main, any.
- planet
- Object. Allowed members: ent3, enterMain3, enterSun3, exitMain3, exitSun3.
- scooped
- Object. Allowed members: ent2, fuel4 (New in v1.6.1).
- track
- Object. Allowed members: byName.
Returns
- Boolean
- True on success, false on failure.
1 If other handlers have fired blocked for 10 seconds.
2 The handler is only fired for scripted pods. (Changed in Oolite v1.77)
3 Can collide, because aegis and planet vicinities can be close together.
4 Blocked for 10 seconds when fired.
The above mentioned members are all of type Array and are holding the music related objects.
See Structure for a overview.
removeMedia()
worldScripts.Cabal_Common_Music.removeMedia( who ) |
Profiler | |
---|---|
Native | 0.000040s |
Extension | 0.000012s |
JS | 0.000346s |
Removes all entries of a group from the stored list.
Properties:
- who
- String. Name of the worldScript.
Returns
- Boolean
- True on success, false on failure.
changeStatus()
worldScripts.Cabal_Common_Music.changeStatus( who, status ) |
Profiler | |
---|---|
Native | 0.000040s |
Extension | 0.000017s |
JS | 0.000104s |
Changes the group state for a specific group.
Properties:
- who
- String. Name of the worldScript.
- status
- Boolean. Sets the group flag for all inserted files of a specific worldScript group.
Returns
- Boolean
- True on success, false on failure.
Structure
A short overview about the expected structure:
var eventMusic = {
}; |
The objects that are holding the music itself have a set of available properties as well.
- dist
- Number. Min. distance to entity. Required in track.byName.
- ent
- String/Number. Either entity.name (String) or entity.radius (Number). Required in destroyed.ent, launch.ent, planet.ent (radius), scooped.ent and track.byName.
- fadeQ
- Number. Optional. Sound as transition between musicfiles. If used must be 1 (will be expanded).
- music
- String. Required. Filename with fileextension.
- prop
- String. Optional. Name of worldScript property to be checked.