Difference between revisions of "OXP howto AI"

From Elite Wiki
(shipEntityAI laid out)
 
(filled in some)
Line 2: Line 2:
  
  
acceptDistressMessageFrom:(ShipEntity *)other;
+
=== acceptDistressMessageFrom:(ShipEntity *)other; ===
 +
Has police either respond to a distress call, or possibly decide it is too busy or too scared.
  
addFuel:(NSString*) fuel_number;
+
=== addFuel:(NSString*) fuel_number; ===
  
  
broadcastDistressMessage;
+
=== broadcastDistressMessage; ===
 +
Locates all the stations, bounty hunters and police ships in range and tells them that you are under attack.
  
  
checkCourseToDestination;
+
=== checkCourseToDestination; ===
 +
Will return "COURSE_OK" or in case of obstacles on the direct route, "WAYPOINT_SET".
  
checkDistanceTravelled;
+
=== checkDistanceTravelled; ===
 +
May return "GONE_BEYOND_RANGE".
  
checkGroupOddsVersusTarget;
+
=== checkGroupOddsVersusTarget; ===
 +
Will return "ODDS_GOOD" or "ODDS_BAD".
  
checkForFullHold;
+
=== checkForFullHold; ===
 +
If entity's cargo capacity is reached, will return "HOLD_FULL".
  
checkForMotherStation;
+
=== checkForMotherStation; ===
 +
Will return "STATION_FOUND" or "NOTHING_FOUND".
  
checkForNormalSpace;
+
=== checkForNormalSpace; ===
 +
Will return "NORMAL_SPACE" or "INTERSTELLAR_SPACE".
  
checkTargetLegalStatus;
+
=== checkTargetLegalStatus; ===
 +
Returns "TARGET_CLEAN, "TARGET_MINOR_OFFENDER", "TARGET_OFFENDER", "TARGET_FUGITIVE" or "NO_TARGET".
  
commsMessage:(NSString *)valueString;
+
=== commsMessage:(NSString *)valueString; ===
  
  
ejectCargo;
+
=== ejectCargo; ===
 +
Ejects cargo.
  
enterTargetWormhole;
+
=== enterTargetWormhole; ===
 +
Will locate nearest wormhole, and enter it.
  
escortCheckMother;
+
=== escortCheckMother; ===
 +
Returns "ESCORTING" or "NOT_ESCORTING".
  
exitAI;
+
=== exitAI; ===
 +
Exits current AI.
  
  
fightOrFleeHostiles;
+
=== fightOrFleeHostiles; ===
 +
Has entity consider whether to fight, deploy missiles or flee. Returns "FIGHTING", "DEPLOYING_ESCORTS" or "FLEEING".
  
fightOrFleeMissile;
+
=== fightOrFleeMissile; ===
 +
Deals with missiles, launches ECM if available, flees if not, marks as offender if police.
  
findNearestPlanet; (PlanetEntity *)
+
=== findNearestPlanet; ===
 +
(PlanetEntity *)
  
  
getWitchspaceEntryCoordinates;
+
=== getWitchspaceEntryCoordinates; ===
 +
Calculates coordinates from the nearest station it can find, or just fly 10s forward.
  
groupAttackTarget;
+
=== groupAttackTarget; ===
  
  
initialiseTurret;
+
=== initialiseTurret; ===
 +
Prepares the turret.
  
  
landOnPlanet;
+
=== landOnPlanet; ===
 +
Selects the nearest planet it can find, lands (10km from planet) and 'removes' the entity.
  
  
markTargetForFines;
+
=== markTargetForFines; ===
 +
Deals out a fine.
  
messageMother:(NSString *)msgString;
+
=== markTargetForOffence:(NSString*) valueString; ===
 +
Has police mark up the criminal status.
  
 +
=== messageMother:(NSString *)msgString; ===
  
numberOfShipsInGroup:(int) ship_group_id;
 
  
 +
=== patrolReportIn; ===
  
patrolReportIn;
+
=== pauseAI:(NSString *)intervalString; ===
 +
Sets AI think-time.
  
pauseAI:(NSString *)intervalString;
+
=== performAttack; ===
 +
Attacks target.
  
performAttack;
+
=== performCollect; ===
 +
Performs 'collection' of target.
  
performCollect;
+
=== performDocking; ===
 +
NOT YET IMPLEMENTED.
  
performDocking;  
+
=== performEscort; ===
 +
Performs escorting.
  
performEscort;
+
=== performFaceDestination; ===
 +
Has entity face destination.
  
performFaceDestination;
+
=== performFlee; ===
 +
Performs the flee.
  
performFlee;
+
=== performFlyToRangeFromDestination; ===
 +
NOT YET IMPLEMENTED
  
performFlyToRangeFromDestination;
+
=== performHold; ===
 +
Performs idleness while tracking a potential target.
  
performHold;
+
=== performHyperSpaceExit; ===
 +
Gets a list of destinations within range, checks if clear of nearby masses, and select one at random. May return "WITCHSPACE UNAVAILABLE" or "WITCHSPACE BLOCKED".
  
performHyperSpaceExit;
+
=== performIdle; ===
 +
Performs idleness.
  
performIdle;
+
=== performIntercept; ===
 +
Performs target interception.
  
performIntercept;
+
=== performMining; ===
 +
Performs mining.
  
performMining;
+
=== performTumble; ===
 +
Performs pitch and roll evasive maneuvers.
  
performTumble;
 
  
 +
=== recallDockingInstructions; ===
  
recallDockingInstructions;
+
=== requestDockingCoordinates; ===
 +
Requests coordinates from the nearest station it can find (which may be a rock hermit.
  
requestDockingCoordinates;
+
=== requestNewTarget; ===
 +
Locates all the ships in range targetting the mother ship, and chooses the nearest/biggest.
  
requestNewTarget;
+
=== rollD:(NSString*) die_number; ===
 +
Uses "dice" for random situation use.
  
rollD:(NSString*) die_number;
 
  
 +
=== scanForFormationLeader; ===
 +
Locates the nearest suitable formation leader in range.
  
scanForFormationLeader;
+
=== scanForHostiles; ===
 +
Locates all the ships in range targetting the receiver and chooses the nearest.
  
scanForHostiles;
+
=== scanForLoot; ===
 +
Locates the nearest debris in range.
  
scanForLoot;  
+
=== scanForNearestMerchantmen; ===
 +
Locates the nearest merchantman in range
  
scanForNearestMerchantmen;
+
=== scanForNearestShipWithRole:(NSString*) scanRole; ===
 +
Locates all the ships in range and chooses the nearest.
  
scanForNearestShipWithRole:(NSString*) scanRole;
+
=== scanForNonThargoid; ===
 +
Locates all the non thargoid ships in range and chooses the nearest.
  
scanForNonThargoid;
+
=== scanForOffenders; ===
 +
Locates all the ships in range and compares their legal status or bounty, and chooses the worst offender.
  
scanForOffenders;
+
=== scanForRandomLoot; ===
 +
Locates the all debris in range and chooses a piece at random from the first sixteen found.
  
scanForRandomLoot;
+
=== scanForRandomMerchantmen; ===
 +
Locates one of the merchantman in range.
  
scanForRandomMerchantmen;
+
=== scanForRocks; ===
 +
Locates the all boulders and asteroids in range and selects one of up to 16.  Returns "TARGET_FOUND" or"NOTHING_FOUND".
  
scanForRocks;
+
=== scanForThargoid; ===
 +
Locates all the thargoid warships in range and chooses the nearest.
  
scanForThargoid;
+
=== scriptActionOnTarget:(NSString*) action; ===
 +
Will cause immediate reaction to any changes this makes.
  
scriptActionOnTarget:(NSString*) action;
+
=== sendTargetCommsMessage:(NSString*) message; ===
 +
Sends any message to the established (found) target.
  
sendTargetCommsMessage:(NSString*) message;
+
Example:
 +
"sendTargetCommsMessage: Listen to me!!"
  
setAITo:(NSString *)aiString;
+
=== setAITo:(NSString *)aiString; ===
 +
Changes to another *AI.plist, without clearing 'the stack'.
  
setCoordinates:(NSString *)system_x_y_z;
+
=== setCoordinates:(NSString *)system_x_y_z; ===
 +
Sets PWM destination coords.
  
setCourseToPlanet;
+
=== setCourseToPlanet; ===
 +
Selects the nearest planet it can find, reaching desired range 50 km from the planet.
  
setCourseToWitchpoint;
+
=== setCourseToWitchpoint; ===
 +
Sets destination coords to Witchpoint area.
  
setDesiredRangeTo:(NSString *)rangeString;
+
=== setDesiredRangeTo:(NSString *)rangeString; ===
 +
Defines acceptable range distance from destination.
  
setDestinationFromCoordinates;
+
=== setDestinationFromCoordinates; ===
  
setDestinationToCurrentLocation;
+
=== setDestinationToCurrentLocation; ===
  
setDestinationToDockingAbort;
+
=== setDestinationToDockingAbort; ===
  
setDestinationToStationBeacon;
+
=== setDestinationToStationBeacon; ===
 +
Gets station beacon position.
  
setDestinationToTarget;
+
=== setDestinationToTarget; ===
 +
Sets destination to target coords.
  
setDestinationToWitchpoint;
+
=== setDestinationToWitchpoint; ===
 +
Sets destination coords to WitchspaceExitPosition.
  
setDestinationWithinTarget;
+
=== setDestinationWithinTarget; ===
  
setPlanetPatrolCoordinates;
+
=== setPlanetPatrolCoordinates; ===
 +
Check we've arrived near the last given coordinates.
  
setSpeedTo:(NSString *)speedString;
+
=== setSpeedTo:(NSString *)speedString; ===
  
setSpeedFactorTo:(NSString *)speedString;
+
=== setSpeedFactorTo:(NSString *)speedString; ===
  
setSunSkimEndCoordinates;
+
=== setSunSkimEndCoordinates; ===
  
setSunSkimExitCoordinates;
+
=== setSunSkimExitCoordinates; ===
  
setSunSkimStartCoordinates;
+
=== setSunSkimStartCoordinates; ===
  
setTakeOffFromPlanet;
+
=== setTakeOffFromPlanet; ===
 +
Selects the nearest planet it can find and adds entity 10 km from planet, unless there is no planet to be found.
  
setTargetToFoundTarget;
+
=== setTargetToFoundTarget; ===
 +
Affirms target as unversal target.
  
setTargetToPrimaryAggressor;
+
=== setTargetToPrimaryAggressor; ===
 +
Changes to a different enemy target if attacked, unless already very busy attacking another.
  
suggestEscort;
+
=== suggestEscort; ===
 +
Has an escort seek employment and either gets accepted or rejected by the "mother".
  
switchAITo:(NSString *)aiString;
+
=== switchAITo:(NSString *)aiString; ===
 +
Switches entity AI to another *AI.plist
  
  
wormholeEntireGroup;
+
=== wormholeEntireGroup; ===
 +
Wormholes ships in this group.
  
wormholeEscorts;
+
=== wormholeEscorts; ===
 +
Wormholes official escorts.
  
wormholeGroup;
+
=== wormholeGroup; ===
 +
Wormholes ships in group of which this is a leader.
  
  

Revision as of 11:50, 21 January 2006

Contents

Methods for AI

acceptDistressMessageFrom:(ShipEntity *)other;

Has police either respond to a distress call, or possibly decide it is too busy or too scared.

addFuel:(NSString*) fuel_number;

broadcastDistressMessage;

Locates all the stations, bounty hunters and police ships in range and tells them that you are under attack.


checkCourseToDestination;

Will return "COURSE_OK" or in case of obstacles on the direct route, "WAYPOINT_SET".

checkDistanceTravelled;

May return "GONE_BEYOND_RANGE".

checkGroupOddsVersusTarget;

Will return "ODDS_GOOD" or "ODDS_BAD".

checkForFullHold;

If entity's cargo capacity is reached, will return "HOLD_FULL".

checkForMotherStation;

Will return "STATION_FOUND" or "NOTHING_FOUND".

checkForNormalSpace;

Will return "NORMAL_SPACE" or "INTERSTELLAR_SPACE".

checkTargetLegalStatus;

Returns "TARGET_CLEAN, "TARGET_MINOR_OFFENDER", "TARGET_OFFENDER", "TARGET_FUGITIVE" or "NO_TARGET".

commsMessage:(NSString *)valueString;

ejectCargo;

Ejects cargo.

enterTargetWormhole;

Will locate nearest wormhole, and enter it.

escortCheckMother;

Returns "ESCORTING" or "NOT_ESCORTING".

exitAI;

Exits current AI.


fightOrFleeHostiles;

Has entity consider whether to fight, deploy missiles or flee. Returns "FIGHTING", "DEPLOYING_ESCORTS" or "FLEEING".

fightOrFleeMissile;

Deals with missiles, launches ECM if available, flees if not, marks as offender if police.

findNearestPlanet;

(PlanetEntity *)


getWitchspaceEntryCoordinates;

Calculates coordinates from the nearest station it can find, or just fly 10s forward.

groupAttackTarget;

initialiseTurret;

Prepares the turret.


landOnPlanet;

Selects the nearest planet it can find, lands (10km from planet) and 'removes' the entity.


markTargetForFines;

Deals out a fine.

markTargetForOffence:(NSString*) valueString;

Has police mark up the criminal status.

messageMother:(NSString *)msgString;

patrolReportIn;

pauseAI:(NSString *)intervalString;

Sets AI think-time.

performAttack;

Attacks target.

performCollect;

Performs 'collection' of target.

performDocking;

NOT YET IMPLEMENTED.

performEscort;

Performs escorting.

performFaceDestination;

Has entity face destination.

performFlee;

Performs the flee.

performFlyToRangeFromDestination;

NOT YET IMPLEMENTED

performHold;

Performs idleness while tracking a potential target.

performHyperSpaceExit;

Gets a list of destinations within range, checks if clear of nearby masses, and select one at random. May return "WITCHSPACE UNAVAILABLE" or "WITCHSPACE BLOCKED".

performIdle;

Performs idleness.

performIntercept;

Performs target interception.

performMining;

Performs mining.

performTumble;

Performs pitch and roll evasive maneuvers.


recallDockingInstructions;

requestDockingCoordinates;

Requests coordinates from the nearest station it can find (which may be a rock hermit.

requestNewTarget;

Locates all the ships in range targetting the mother ship, and chooses the nearest/biggest.

rollD:(NSString*) die_number;

Uses "dice" for random situation use.


scanForFormationLeader;

Locates the nearest suitable formation leader in range.

scanForHostiles;

Locates all the ships in range targetting the receiver and chooses the nearest.

scanForLoot;

Locates the nearest debris in range.

scanForNearestMerchantmen;

Locates the nearest merchantman in range

scanForNearestShipWithRole:(NSString*) scanRole;

Locates all the ships in range and chooses the nearest.

scanForNonThargoid;

Locates all the non thargoid ships in range and chooses the nearest.

scanForOffenders;

Locates all the ships in range and compares their legal status or bounty, and chooses the worst offender.

scanForRandomLoot;

Locates the all debris in range and chooses a piece at random from the first sixteen found.

scanForRandomMerchantmen;

Locates one of the merchantman in range.

scanForRocks;

Locates the all boulders and asteroids in range and selects one of up to 16. Returns "TARGET_FOUND" or"NOTHING_FOUND".

scanForThargoid;

Locates all the thargoid warships in range and chooses the nearest.

scriptActionOnTarget:(NSString*) action;

Will cause immediate reaction to any changes this makes.

sendTargetCommsMessage:(NSString*) message;

Sends any message to the established (found) target.

Example:

"sendTargetCommsMessage: Listen to me!!"

setAITo:(NSString *)aiString;

Changes to another *AI.plist, without clearing 'the stack'.

setCoordinates:(NSString *)system_x_y_z;

Sets PWM destination coords.

setCourseToPlanet;

Selects the nearest planet it can find, reaching desired range 50 km from the planet.

setCourseToWitchpoint;

Sets destination coords to Witchpoint area.

setDesiredRangeTo:(NSString *)rangeString;

Defines acceptable range distance from destination.

setDestinationFromCoordinates;

setDestinationToCurrentLocation;

setDestinationToDockingAbort;

setDestinationToStationBeacon;

Gets station beacon position.

setDestinationToTarget;

Sets destination to target coords.

setDestinationToWitchpoint;

Sets destination coords to WitchspaceExitPosition.

setDestinationWithinTarget;

setPlanetPatrolCoordinates;

Check we've arrived near the last given coordinates.

setSpeedTo:(NSString *)speedString;

setSpeedFactorTo:(NSString *)speedString;

setSunSkimEndCoordinates;

setSunSkimExitCoordinates;

setSunSkimStartCoordinates;

setTakeOffFromPlanet;

Selects the nearest planet it can find and adds entity 10 km from planet, unless there is no planet to be found.

setTargetToFoundTarget;

Affirms target as unversal target.

setTargetToPrimaryAggressor;

Changes to a different enemy target if attacked, unless already very busy attacking another.

suggestEscort;

Has an escort seek employment and either gets accepted or rejected by the "mother".

switchAITo:(NSString *)aiString;

Switches entity AI to another *AI.plist


wormholeEntireGroup;

Wormholes ships in this group.

wormholeEscorts;

Wormholes official escorts.

wormholeGroup;

Wormholes ships in group of which this is a leader.



stub