Difference between revisions of "Viewing a Texture or Model"
Captain Berf (talk | contribs) (→How to view a specific model and / or texture in Oolite.) |
Captain Berf (talk | contribs) |
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If the ship you want to view is your player ship simply launch the ship and press v to cycle through the external views. | If the ship you want to view is your player ship simply launch the ship and press v to cycle through the external views. | ||
− | |||
− | |||
===Install Debug.oxp=== | ===Install Debug.oxp=== | ||
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1. Run the DebugConsole [WhereverIPutIt/OODebugConsole/OODebugConsole.exe] | 1. Run the DebugConsole [WhereverIPutIt/OODebugConsole/OODebugConsole.exe] | ||
− | 2. Start Oolite (If you have modified an oxp hold down the shift key during during the boot | + | 2. Start Oolite |
− | + | (If you have modified an oxp hold down the shift key during during the boot | |
+ | to clear the cache) | ||
3. Launch into space [Press 1](moving into a clear area helps). | 3. Launch into space [Press 1](moving into a clear area helps). | ||
− | ===Spawning the ship you want to view=== | + | ===Spawning the ship you want to view actively in the game=== |
+ | |||
+ | ====Spawning the ship==== | ||
Type in the console | Type in the console | ||
− | :spawn '' | + | :spawn ''shipUniqueRole'' |
− | where '' | + | where ''shipUniqueRole'' is the parameter to be passed to the :spawn macro. |
− | To find the correct argument for | + | ====Finding the ''shipUniqueRole''==== |
+ | |||
+ | To find the correct argument for shipUniqueRole refer to [i.e. open in a text editor] | ||
config\shipdata.plist | config\shipdata.plist | ||
Line 44: | Line 47: | ||
<key>shipX</key> | <key>shipX</key> | ||
− | + | <dict> | |
− | + | ... | |
− | + | <key>roles</key> | |
− | + | <string>shipX-trader shipX-escort shipX-hunter</string> | |
− | + | ... | |
− | + | </dict> | |
yields | yields | ||
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<key>shipX</key> | <key>shipX</key> | ||
− | + | <dict> | |
− | + | ... | |
− | + | <key>roles</key> | |
− | + | <string>trader escort hunter</string> | |
− | + | ... | |
− | + | </dict> | |
to | to | ||
<key>shipX</key> | <key>shipX</key> | ||
− | + | <dict> | |
− | + | ... | |
− | + | <key>roles</key> | |
− | + | <string>shipX-trader trader escort hunter</string> | |
− | + | ... | |
− | + | </dict> | |
[* If the defined roles are only generic e.g trader|pirate|hunter|etc then a random ship fulfilling the role will be spawned. Not necessarily the one you wanted.] | [* If the defined roles are only generic e.g trader|pirate|hunter|etc then a random ship fulfilling the role will be spawned. Not necessarily the one you wanted.] | ||
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[Make sure to use a text editor suitable for programming. One that doesn't change the encoding or add junk to the file. EOL=LF+CR] | [Make sure to use a text editor suitable for programming. One that doesn't change the encoding or add junk to the file. EOL=LF+CR] | ||
− | ===To park the spawned ship=== | + | ====To park the spawned ship==== |
To park the spawned ship target it then enter in the console | To park the spawned ship target it then enter in the console | ||
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player.ship.target.subEntities[0].position = [x, y, z] | player.ship.target.subEntities[0].position = [x, y, z] | ||
+ | |||
+ | ===View a ship rotating Mission Screen style=== | ||
+ | |||
+ | These commands work when you are docked in the station. | ||
+ | |||
+ | [for version 1.7.4] | ||
+ | |||
+ | Enter in the console | ||
+ | |||
+ | mission.runMissionScreen(null,null,null,'shipUniqueRole') | ||
+ | |||
+ | which, using the ShipX convention yields | ||
+ | |||
+ | mission.runMissionScreen(null,null,null,'ShipX-Trader') | ||
+ | |||
+ | |||
+ | [Coming soon to a stable version near you...] | ||
+ | |||
+ | Enter in the console | ||
+ | |||
+ | mission.runScreen({model:'shipUniqueRole'}) | ||
+ | |||
+ | which, using the ShipX convention yields | ||
+ | |||
+ | mission.runScreen({model:'ShipX-Trader'}) |
Revision as of 05:04, 21 November 2009
How to view a specific model and / or texture in Oolite.
If the ship you want to view is your player ship simply launch the ship and press v to cycle through the external views.
Install Debug.oxp
1. Add Debug.oxp to your Oolite AddOns [1] -- Extract the archive. -- Move the extracted folder Debug.oxp to $PROGDIR/AddOns/ 2. Install PyDebugConsole [2] -- Extract the archive -- Put the directory OODebugConsole wherever you like
Run Oolite with the DebugConsole
1. Run the DebugConsole [WhereverIPutIt/OODebugConsole/OODebugConsole.exe] 2. Start Oolite (If you have modified an oxp hold down the shift key during during the boot to clear the cache) 3. Launch into space [Press 1](moving into a clear area helps).
Spawning the ship you want to view actively in the game
Spawning the ship
Type in the console
:spawn shipUniqueRole
where shipUniqueRole is the parameter to be passed to the :spawn macro.
Finding the shipUniqueRole
To find the correct argument for shipUniqueRole refer to [i.e. open in a text editor]
config\shipdata.plist
Find the entry for the ship in question in the shipdata.plist. [we'll call it shipX]
<key>shipX</key>
Find the defined roles
<key>roles</key>
Use one of the defined roles as the argument for :spawn [found between <string></string>]
<key>shipX</key> <dict> ... <key>roles</key> <string>shipX-trader shipX-escort shipX-hunter</string> ... </dict>
yields
:spawn shipX-trader
in the console.
Modifying the shipdata.plist
If all the defined roles are generic* modify the shipdata.plist from:
<key>shipX</key> <dict> ... <key>roles</key> <string>trader escort hunter</string> ... </dict>
to
<key>shipX</key> <dict> ... <key>roles</key> <string>shipX-trader trader escort hunter</string> ... </dict>
[* If the defined roles are only generic e.g trader|pirate|hunter|etc then a random ship fulfilling the role will be spawned. Not necessarily the one you wanted.]
[Make sure to use a text editor suitable for programming. One that doesn't change the encoding or add junk to the file. EOL=LF+CR]
To park the spawned ship
To park the spawned ship target it then enter in the console
player.ship.target.setAI("dumbAI.plist")
To manipulate sub entities (if the ship has any) use the command:
player.ship.target.subEntities[0].position = [x, y, z]
View a ship rotating Mission Screen style
These commands work when you are docked in the station.
[for version 1.7.4]
Enter in the console
mission.runMissionScreen(null,null,null,'shipUniqueRole')
which, using the ShipX convention yields
mission.runMissionScreen(null,null,null,'ShipX-Trader')
[Coming soon to a stable version near you...]
Enter in the console
mission.runScreen({model:'shipUniqueRole'})
which, using the ShipX convention yields
mission.runScreen({model:'ShipX-Trader'})