Difference between revisions of "Route2sunskimAI"

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[[AI|BACK]]
 
[[AI|BACK]]
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[[Category:Oolite]]

Revision as of 13:20, 12 July 2006

Defined states:

  • GLOBAL: →HEAD_FOR_SUN
  • GO_TO_WAYPOINT_SUN: →HEAD_FOR_SUN, →FLEE, →ATTACK_SHIP
  • HEAD_FOR_SUN: →GO_TO_WAYPOINT_SUN, →GO_TO_SKIM, →FLEE, →ATTACK_SHIP
  • GO_TO_SKIM: SKIM_SUN
  • SKIM_SUN: LEAVE_SUN
  • LEAVE_SUN: EXIT_SYSTEM
  • EXIT_SYSTEM: (performHyperSpaceExit)
  • FLEE: →GLOBAL, →FLEE, →ATTACK_SHIP
  • ATTACK_SHIP: →GLOBAL, →FLEE

Refered to AI's: route1traderAI.plist


{
   GLOBAL = {
       ENTER = ("setStateTo: HEAD_FOR_SUN"); 
       EXIT = (); 
       UPDATE = (); }; 
   FLEE = {
       ATTACKED = (fightOrFleeHostiles); 
       FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
       FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
       "TARGET_LOST" = (performIdle, "setStateTo: GLOBAL"); 
       "TARGET_DESTROYED" = (performIdle, "setStateTo: GLOBAL"); 
       ENTER = ("setDesiredRangeTo: 25600", performFlee); 
       EXIT = (); 
       "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles); 
       "REACHED_SAFETY" = (performIdle, "setStateTo: GLOBAL"); 
       UPDATE = ();     }; 
   "ATTACK_SHIP" = {
       "ENERGY_LOW" = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE"); 
       ENTER = (broadcastDistressMessage, performAttack); 
       EXIT = (); 
       "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, "setStateTo: FLEE"); 
       "TARGET_DESTROYED" = ("setStateTo: GLOBAL"); 
       "TARGET_LOST" = ("setStateTo: GLOBAL"); 
       UPDATE = ();     }; 
   "GO_TO_WAYPOINT_SUN" = {
       ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
       "COURSE_OK" = ("setSpeedFactorTo: 0.5", performFlyToRangeFromDestination);
       "WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
       "DESIRED_RANGE_ACHIEVED" = ("setStateTo: HEAD_FOR_SUN");
       EXIT = ();
       UPDATE = ();
       ATTACKED = (fightOrFleeHostiles); 
       "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE"); 
       FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
       FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");	}; 
   "HEAD_FOR_SUN" = {
       ENTER = (setSunSkimStartCoordinates);
       "WAIT_FOR_SUN" = ("pauseAI: 10.0", setSunSkimStartCoordinates);
       "APPROACH_COORDINATES" = (setDestinationFromCoordinates, "setDesiredRangeTo: 50000", checkCourseToDestination);
       "COURSE_OK" = ("setSpeedFactorTo: 0.80", performFlyToRangeFromDestination);
       "WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT_SUN");
       "DESIRED_RANGE_ACHIEVED" = (dockEscorts, "setStateTo: GO_TO_SKIM");
       EXIT = ();
       UPDATE = ();
       ATTACKED = (fightOrFleeHostiles); 
       "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE"); 
       FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
       FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");	}; 
   "GO_TO_SKIM" = {
       ENTER = (setSunSkimStartCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 100", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
       "DESIRED_RANGE_ACHIEVED" = ("setStateTo: SKIM_SUN");
       EXIT = ();
       UPDATE = ();	}; 
   "SKIM_SUN" = {
       ENTER = (setSunSkimEndCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 50", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
       "DESIRED_RANGE_ACHIEVED" = ("setStateTo: LEAVE_SUN");
       EXIT = ();
       UPDATE = ();	}; 
   "LEAVE_SUN" = {
       ENTER = (setSunSkimExitCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 250", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
       "DESIRED_RANGE_ACHIEVED" = ("addFuel: 70", "setStateTo: EXIT_SYSTEM");
       EXIT = ();
       UPDATE = ();	}; 
   "EXIT_SYSTEM" = {
       ENTER = ();
       EXIT = ();
       UPDATE = (performHyperSpaceExit);
       "WITCHSPACE OKAY" = (wormholeEscorts);
       "WITCHSPACE BLOCKED" = (setTargetToFoundTarget, setDestinationWithinTarget, "setDesiredRangeTo: 10000.0", performFlyToRangeFromDestination);
       "WITCHSPACE UNAVAILABLE" = ("setAITo: route1traderAI.plist");	}; 
}

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