Difference between revisions of "Route2sunskimAI"
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Revision as of 13:20, 12 July 2006
Defined states:
- GLOBAL: →HEAD_FOR_SUN
- GO_TO_WAYPOINT_SUN: →HEAD_FOR_SUN, →FLEE, →ATTACK_SHIP
- HEAD_FOR_SUN: →GO_TO_WAYPOINT_SUN, →GO_TO_SKIM, →FLEE, →ATTACK_SHIP
- GO_TO_SKIM: SKIM_SUN
- SKIM_SUN: LEAVE_SUN
- LEAVE_SUN: EXIT_SYSTEM
- EXIT_SYSTEM: (performHyperSpaceExit)
- FLEE: →GLOBAL, →FLEE, →ATTACK_SHIP
- ATTACK_SHIP: →GLOBAL, →FLEE
Refered to AI's: route1traderAI.plist
{ GLOBAL = { ENTER = ("setStateTo: HEAD_FOR_SUN"); EXIT = (); UPDATE = (); };
FLEE = { ATTACKED = (fightOrFleeHostiles); FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); "TARGET_LOST" = (performIdle, "setStateTo: GLOBAL"); "TARGET_DESTROYED" = (performIdle, "setStateTo: GLOBAL"); ENTER = ("setDesiredRangeTo: 25600", performFlee); EXIT = (); "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles); "REACHED_SAFETY" = (performIdle, "setStateTo: GLOBAL"); UPDATE = (); };
"ATTACK_SHIP" = { "ENERGY_LOW" = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE"); ENTER = (broadcastDistressMessage, performAttack); EXIT = (); "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, "setStateTo: FLEE"); "TARGET_DESTROYED" = ("setStateTo: GLOBAL"); "TARGET_LOST" = ("setStateTo: GLOBAL"); UPDATE = (); };
"GO_TO_WAYPOINT_SUN" = { ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 0.5", performFlyToRangeFromDestination); "WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: HEAD_FOR_SUN"); EXIT = (); UPDATE = (); ATTACKED = (fightOrFleeHostiles); "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE"); FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); };
"HEAD_FOR_SUN" = { ENTER = (setSunSkimStartCoordinates); "WAIT_FOR_SUN" = ("pauseAI: 10.0", setSunSkimStartCoordinates); "APPROACH_COORDINATES" = (setDestinationFromCoordinates, "setDesiredRangeTo: 50000", checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 0.80", performFlyToRangeFromDestination); "WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT_SUN"); "DESIRED_RANGE_ACHIEVED" = (dockEscorts, "setStateTo: GO_TO_SKIM"); EXIT = (); UPDATE = (); ATTACKED = (fightOrFleeHostiles); "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE"); FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); };
"GO_TO_SKIM" = { ENTER = (setSunSkimStartCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 100", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: SKIM_SUN"); EXIT = (); UPDATE = (); };
"SKIM_SUN" = { ENTER = (setSunSkimEndCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 50", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: LEAVE_SUN"); EXIT = (); UPDATE = (); };
"LEAVE_SUN" = { ENTER = (setSunSkimExitCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 250", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination); "DESIRED_RANGE_ACHIEVED" = ("addFuel: 70", "setStateTo: EXIT_SYSTEM"); EXIT = (); UPDATE = (); };
"EXIT_SYSTEM" = { ENTER = (); EXIT = (); UPDATE = (performHyperSpaceExit); "WITCHSPACE OKAY" = (wormholeEscorts); "WITCHSPACE BLOCKED" = (setTargetToFoundTarget, setDestinationWithinTarget, "setDesiredRangeTo: 10000.0", performFlyToRangeFromDestination); "WITCHSPACE UNAVAILABLE" = ("setAITo: route1traderAI.plist"); }; }