Difference between revisions of "Talk:Route1patrolAI"
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(number2: undefined state) |
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INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, deployEscorts, groupAttackTarget, "setAITo: interceptAI.plist", "setStateTo: OUTBOUND_LOOT"); | INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, deployEscorts, groupAttackTarget, "setAITo: interceptAI.plist", "setStateTo: OUTBOUND_LOOT"); | ||
'setStateTo: OUTBOUND_LOOT' makes no sense here, put it in a RESTART message response. | 'setStateTo: OUTBOUND_LOOT' makes no sense here, put it in a RESTART message response. | ||
+ | |||
+ | 2) | ||
DOCKING_WITCHPOINT: | DOCKING_WITCHPOINT: | ||
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_TARGET"); | "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_TARGET"); | ||
state 'ATTACK_TARGET' is undefined. Why not use 'setAIto: interceptAI.plist' like everywhere else? | state 'ATTACK_TARGET' is undefined. Why not use 'setAIto: interceptAI.plist' like everywhere else? |
Revision as of 00:09, 2 February 2006
1)
INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, deployEscorts, groupAttackTarget, "setAITo: interceptAI.plist", "setStateTo: OUTBOUND_LOOT");
'setStateTo: OUTBOUND_LOOT' makes no sense here, put it in a RESTART message response.
2)
DOCKING_WITCHPOINT:
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_TARGET");
state 'ATTACK_TARGET' is undefined. Why not use 'setAIto: interceptAI.plist' like everywhere else?