Difference between revisions of "PoliceInterceptAI"
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*'''DOCK_WITH_STATION:''' →ATTACK, →FLEE | *'''DOCK_WITH_STATION:''' →ATTACK, →FLEE | ||
| − | Refers to: [[dockingAI]].plist, [[interceptAI.plist | + | Refers to: [[dockingAI]].plist, [[interceptAI]].plist |
Revision as of 18:19, 25 January 2006
A shorter version of interceptAI.
Defined states:
- GLOBAL: turnLightsOn, →ATTACK_SHIP
- ATTACK_SHIP: →FLEE, →DOCK_WITH_STATION
- FLEE: →ATTACK_SHIP, →DOCK_WITH_STATION
- DOCK_WITH_STATION: →ATTACK, →FLEE
Refers to: dockingAI.plist, interceptAI.plist
{
"ATTACK_SHIP" = {
"ENERGY_LOW" = ("setStateTo: FLEE");
ENTER = (performAttack);
EXIT = ();
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"TARGET_DESTROYED" = ("setStateTo: DOCK_WITH_STATION");
"TARGET_LOST" = ("setStateTo: DOCK_WITH_STATION");
UPDATE = (); };
"DOCK_WITH_STATION" = {
"ACCEPT_DISTRESS_CALL" = (setTargetToFoundTarget, "setAITo: interceptAI.plist");
ATTACKED = (switchLightsOn, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
ENTER = (switchLightsOff, setTargetToStation, "setDesiredRangeTo: 5000.0", performIntercept);
"DESIRED_RANGE_ACHIEVED" = ("setAITo: dockingAI.plist");
EXIT = ();
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
UPDATE = (); };
FLEE = {
"ENERGY_FULL" = ("setStateTo: ATTACK_SHIP");
"TARGET_LOST" = ("setStateTo: DOCK_WITH_STATION");
"TARGET_DESTROYED" = ("setStateTo: DOCK_WITH_STATION");
ENTER = (performFlee);
EXIT = ();
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
UPDATE = (); };
GLOBAL = {
ENTER = (switchLightsOn, "setStateTo: ATTACK_SHIP");
EXIT = ();
UPDATE = (); };
}