Difference between revisions of "ExitingTraderAI"
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Revision as of 21:53, 24 January 2006
Defines standard behaviour for traders exiting the system.
Defined states:
- GLOBAL: ->HEAD_AWAY_FROM_PLANET
- HEAD_AWAY_FROM_PLANET: ->EXIT_SYSTEM, ->ATTACK_SHIP, ->FLEE
- EXIT_SYSTEM: ->performHyperspaceExit
- ATTACK_SHIP: ->HEAD_AWAY_FROM_PLANET
- FLEE: ->HEAD_AWAY_FROM_PLANET, ->ATTACK_SHIP
{
"ATTACK_SHIP" = {
"ENERGY_LOW" = ("setSpeedFactorTo: 1.0", "pauseAI: 15.0", "setStateTo: EXIT_SYSTEM");
ENTER = (performAttack);
EXIT = ();
"INCOMING_MISSILE" = (fightOrFleeMissile, "setSpeedFactorTo: 1.0", "pauseAI: 15.0", "setStateTo: EXIT_SYSTEM");
"TARGET_DESTROYED" = ("setStateTo: HEAD_AWAY_FROM_PLANET");
"TARGET_LOST" = ("setStateTo: HEAD_AWAY_FROM_PLANET");
UPDATE = (); };
"EXIT_SYSTEM" = {
ENTER = (); EXIT = (); UPDATE = (performHyperSpaceExit); };
FLEE = {
ATTACKED = (fightOrFleeHostiles);
FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
"TARGET_LOST" = (performIdle, "setStateTo: GLOBAL");
"TARGET_DESTROYED" = (performIdle, "setStateTo: GLOBAL");
ENTER = ("setDesiredRangeTo: 25600", performFlee);
EXIT = ();
"INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile);
"REACHED_SAFETY" = (performIdle, "setStateTo: GLOBAL");
UPDATE = (); };
"HEAD_AWAY_FROM_PLANET" = {
ENTER = (getWitchspaceEntryCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 100.0", "setSpeedFactorTo: 0.75", performFlyToRangeFromDestination);
"DESIRED_RANGE_ACHIEVED" = (dockEscorts, "setSpeedFactorTo: 1.0", "pauseAI: 15.0", "setStateTo: EXIT_SYSTEM");
ATTACKED = (fightOrFleeHostiles);
FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"EXITED WITCHSPACE" = ("setAITo: route1traderAI.plist");
EXIT = ();
UPDATE = (); };
GLOBAL = {
ENTER = ("setStateTo: HEAD_AWAY_FROM_PLANET");
EXIT = ();
UPDATE = (); };
}