Difference between revisions of "Missiles and Bombs"

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[[Image:RedPivot.png|left|150px]]'''AS-2 Red Pivot Fragmentation Missile'''
 
[[Image:RedPivot.png|left|150px]]'''AS-2 Red Pivot Fragmentation Missile'''
  
The Red Pivot is a medium-sized missile armed with a fragmentation warhead.  Upon initial detonation, a collection of bomblets are released which are then exploded via a time-delay fuse, resulting in a 750m blast radius.
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The Red Pivot is a medium-sized missile armed with a fragmentation warhead.  Upon initial detonation, a collection of bomblets are released which are then exploded via a time-delay fuse.  The weapon has a 750m blast radius.
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[[Image:GreenSpark.png|left|150px]]'''AS-3 Green Spark Laydown Fragmentation Bomb'''
 
[[Image:GreenSpark.png|left|150px]]'''AS-3 Green Spark Laydown Fragmentation Bomb'''
  
The Green Spark is a derivative of the Red Pivot missile and is armed with a larger fragmentation warhead.  Deployed as a mine, the weapon can used without a specific target being set and is therefore especially effective against multiple-ship formations.
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The Green Spark is a derivative of the Red Pivot missile and is armed with with a similar but significantly larger fragmentation warhead.  The weapon is deployed in the form of a mine, and so may be used without a specific target being set into a ship's systems.  The wide blast radius if the bomb makes it especially effective against multiple-ship formations or static targets such as asteroids or space stations.  
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[[Image:OrangeTear.png|left|150px]]'''AS-4 Orange Tear Immobilisation Missile'''
 
[[Image:OrangeTear.png|left|150px]]'''AS-4 Orange Tear Immobilisation Missile'''
  
Popularly known as the 'Lawmaker', the Orange Tear was developed for use by GalCop to help in apprehending targets.  The missile uses a short-range electromagnetic pulse wave to temporarily disable a ship's systems and allow it to be boarded and searched.
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Popularly known as the 'Lawmaker', the Orange Tear was developed for use by GalCop to help in apprehending fugitives.  The missile uses a short-range electromagnetic pulse to temporarily disable a ship's systems, bringing the vehicle to a stop and allowing it to be boarded and searched by law enforcement officers.
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[[Image:BlueNeon.png|left|150px]]'''AS-5 Blue Neon High Speed Interception Missile'''
 
[[Image:BlueNeon.png|left|150px]]'''AS-5 Blue Neon High Speed Interception Missile'''
  
The Blue Neon is a small and highly-manoeuverable missile designed for use against fast, agile targets capable of outrunning conventional weapons.  Although the missile is equipped with fuel injection for maximum speed, its warhead is relatively small and therefore the Blue Neon is best used to damage and slow targets, bringing them within range of laser fire or heavier missile weapons.
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The Blue Neon is a small and highly-manoeuverable missile designed for use against fast, agile targets capable of outrunning conventional weapons.  For maximum speed the missile is equipped with fuel injection, however due to size and weight constraints this results in a relatively small warhead.  The Blue Neon in therefore best used to damage and slow down targets, bringing them within range of laser fire or heavier missile weapons.
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[[Image:YellowChisel.png|left|150px]]'''AS-6 Yellow Chisel Multiple Warhead Anti-Thargoid Missile'''
 
[[Image:YellowChisel.png|left|150px]]'''AS-6 Yellow Chisel Multiple Warhead Anti-Thargoid Missile'''
  
Developed for use by the Imperial Navy against Thargoid warship formations, the Yellow Chisel package releases four independent missiles equipped with smart seeker heads that are able to identify and intercept Thargoid ships.
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Developed for use by the Imperial Navy against Thargoid warship formations, the Yellow Chisel is a large missile weapon that splits into four independent warheads; each warhead is equipped with a smart seeker head that is able to automatically identify and engage Thargoid ships, significantly increasing the odds of a successful attack.  In the hands of Navy pilots, the Yellow Chisel is helping to turn the tide against the Thargoid menace.
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[[Image:Violet Flax.png|left|150px]]'''AS-7 Violet Flax Electronic Override Missile'''
 
  
A development of the Orange Tear, the Violet Flax analyses a target's systems and, via a short-range electromagnetic pulse, installs an intelligent software virus that disrupts a target's avionics, resulting in temporary multiple control failure.
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[[Image:VioletFlax.png|left|150px]]'''AS-7 Violet Flax Electronic Override Missile'''
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An advanced development of the Orange Tear, the Violet Flax analyses a target's systems and within seconds generates an intelligent software virus designed to strike at vulnerable areas of code within the target's avionics systems.  The virus is transmitted by the missile via a short-range electromagnetic pulse, and results in temporary control failure and severe damage to the ship's equipment.
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[[Image:PurpleStrand.png|left|150px]]'''AS-8 Purple Strand Remote Detonation Bomb'''
 
[[Image:PurpleStrand.png|left|150px]]'''AS-8 Purple Strand Remote Detonation Bomb'''
  
The Purple Strand is a high explosive munition that is deployed as a mine but is triggered remotely by an ECM pulse.  The bomb has an effective range of 5km.
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The Purple Strand is a high explosive munition that is deployed in the same way as a mine but is detonated using remote control rather than a time-delay fuse.  The weapon is armed once it has reached a sufficient distance from the launching ship, after which it may be detonated using an ECM pulse.  The bomb has an effective range of 5km.  
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== Defence Systems ==
 
== Defence Systems ==

Revision as of 18:04, 28 June 2008

Overview

Missiles and Bombs is an OXP containing a collection of weapons and equipment available to buy from medium and high tech shipyards. While heavily focused on offensive weapons, the package also provides a selection of defensive equipment that may be particularly useful to pilots operating slower vessels.

Offensive Weapons

BlueSteel.png

AS-1 Blue Steel Stand-off Cascade Missile

The Blue Steel is a large ship-sized missile armed with a 10-megaton quirium cascade warhead, effective at ranges of up to 20km. Although slower and less manoeuverable than a conventional missile, the Blue Steel is hardened against both electronic countermeasures and direct laser fire, increasing its survivability in combat situations.


RedPivot.png

AS-2 Red Pivot Fragmentation Missile

The Red Pivot is a medium-sized missile armed with a fragmentation warhead. Upon initial detonation, a collection of bomblets are released which are then exploded via a time-delay fuse. The weapon has a 750m blast radius.


GreenSpark.png

AS-3 Green Spark Laydown Fragmentation Bomb

The Green Spark is a derivative of the Red Pivot missile and is armed with with a similar but significantly larger fragmentation warhead. The weapon is deployed in the form of a mine, and so may be used without a specific target being set into a ship's systems. The wide blast radius if the bomb makes it especially effective against multiple-ship formations or static targets such as asteroids or space stations.


OrangeTear.png

AS-4 Orange Tear Immobilisation Missile

Popularly known as the 'Lawmaker', the Orange Tear was developed for use by GalCop to help in apprehending fugitives. The missile uses a short-range electromagnetic pulse to temporarily disable a ship's systems, bringing the vehicle to a stop and allowing it to be boarded and searched by law enforcement officers.


BlueNeon.png

AS-5 Blue Neon High Speed Interception Missile

The Blue Neon is a small and highly-manoeuverable missile designed for use against fast, agile targets capable of outrunning conventional weapons. For maximum speed the missile is equipped with fuel injection, however due to size and weight constraints this results in a relatively small warhead. The Blue Neon in therefore best used to damage and slow down targets, bringing them within range of laser fire or heavier missile weapons.


YellowChisel.png

AS-6 Yellow Chisel Multiple Warhead Anti-Thargoid Missile

Developed for use by the Imperial Navy against Thargoid warship formations, the Yellow Chisel is a large missile weapon that splits into four independent warheads; each warhead is equipped with a smart seeker head that is able to automatically identify and engage Thargoid ships, significantly increasing the odds of a successful attack. In the hands of Navy pilots, the Yellow Chisel is helping to turn the tide against the Thargoid menace.


VioletFlax.png

AS-7 Violet Flax Electronic Override Missile

An advanced development of the Orange Tear, the Violet Flax analyses a target's systems and within seconds generates an intelligent software virus designed to strike at vulnerable areas of code within the target's avionics systems. The virus is transmitted by the missile via a short-range electromagnetic pulse, and results in temporary control failure and severe damage to the ship's equipment.


PurpleStrand.png

AS-8 Purple Strand Remote Detonation Bomb

The Purple Strand is a high explosive munition that is deployed in the same way as a mine but is detonated using remote control rather than a time-delay fuse. The weapon is armed once it has reached a sufficient distance from the launching ship, after which it may be detonated using an ECM pulse. The bomb has an effective range of 5km.



Defence Systems

Chaff Dispenser

The Chaff Dispenser allows a pilot to launch bundles of chaff to provide a passive defence against most conventional missiles, including the industry-standard Faulcon de Lacy HM3 and HMX5 models. Chaff refills, available in bundles of five, may be purchased at shipyards once the dispenser equipment is installed.

Defense Mine

The Defense Mine provides pilots with an active defence against pirate formations. Each mine releases four smart missiles, each armed with a small fragmentation warhead, that automatically seek and destroy any pirates in the immediate area.

Distress Beacon

For pilots operating in dangerous territory, the Distress Beacon is an invaluable security precuation. Once deployed, the beacon transmits a distress signal to the nearest police unit, which will dispatch a squadron of ships to assist against any hostile targets.

Version Requirement

The latest version of Missiles and Bombs is v1.0 requires Oolite v1.71.2 or higher to work properly. However, for those running earlier versions of Oolite, Missiles and Bombs v0.5 is still available and offers the same range of equipment but uses slightly different scripting techniques.

Download

Missiles and Bombs is available from Ramirez' Oolite Pages here.