Difference between revisions of "Sector6/Iscege"

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{{WitchspaceEntry|Name=Usbeus|Sector=6|System=16|Distance=2.4|Government=5|Economy=6|Techlevel=5|Population=2.8|Productivity=8064|Routes=}}
 
{{WitchspaceEntry|Name=Usbeus|Sector=6|System=16|Distance=2.4|Government=5|Economy=6|Techlevel=5|Population=2.8|Productivity=8064|Routes=}}
 
{{WitchspaceEntry|Name=Esenon|Sector=6|System=22|Distance=2.0|Government=2|Economy=5|Techlevel=7|Population=3.2|Productivity=7680|Routes=}}
 
{{WitchspaceEntry|Name=Esenon|Sector=6|System=22|Distance=2.0|Government=2|Economy=5|Techlevel=7|Population=3.2|Productivity=7680|Routes=}}
{{WitchspaceEntry|Name=Orbequso|Sector=6|System=53|Distance=4.0|Government=7|Economy=3|Techlevel=10|Population=4.7|Productivity=28952|Routes=}}
+
{{WitchspaceEntry|Name=Orbequso|Sector=6|System=53|Distance=3.6|Government=7|Economy=3|Techlevel=10|Population=4.7|Productivity=28952|Routes=}}
{{WitchspaceEntry|Name=Rirelaxe|Sector=6|System=98|Distance=2.4|Government=3|Economy=7|Techlevel=6|Population=3.1|Productivity=5208|Routes=}}
+
{{WitchspaceEntry|Name=Rirelaxe|Sector=6|System=98|Distance=2|Government=3|Economy=7|Techlevel=6|Population=3.1|Productivity=5208|Routes=}}
 
{{WitchspaceEntry|Name=Raonbe|Sector=6|System=102|Distance=1.6|Government=6|Economy=0|Techlevel=13|Population=5.5|Productivity=44000|Routes=}}
 
{{WitchspaceEntry|Name=Raonbe|Sector=6|System=102|Distance=1.6|Government=6|Economy=0|Techlevel=13|Population=5.5|Productivity=44000|Routes=}}
 
{{WitchspaceEntry|Name=Orxete|Sector=6|System=109|Distance=4.4|Government=5|Economy=0|Techlevel=12|Population=5.0|Productivity=36000|Routes=}}
 
{{WitchspaceEntry|Name=Orxete|Sector=6|System=109|Distance=4.4|Government=5|Economy=0|Techlevel=12|Population=5.0|Productivity=36000|Routes=}}
 
{{WitchspaceEntry|Name=Erisonin|Sector=6|System=130|Distance=4.4|Government=3|Economy=3|Techlevel=8|Population=3.5|Productivity=13720|Routes=}}
 
{{WitchspaceEntry|Name=Erisonin|Sector=6|System=130|Distance=4.4|Government=3|Economy=3|Techlevel=8|Population=3.5|Productivity=13720|Routes=}}
{{WitchspaceEntry|Name=Tecea|Sector=6|System=139|Distance=2.8|Government=0|Economy=6|Techlevel=5|Population=2.1|Productivity=4032|Routes=}}
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{{WitchspaceEntry|Name=Tecea|Sector=6|System=139|Distance=2.8|Government=0|Economy=6|Techlevel=3|Population=2.1|Productivity=1920|Routes=}}
 
{{WitchspaceEntry|Name=Onxequte|Sector=6|System=191|Distance=6.0|Government=1|Economy=2|Techlevel=7|Population=2.8|Productivity=8960|Routes=}}
 
{{WitchspaceEntry|Name=Onxequte|Sector=6|System=191|Distance=6.0|Government=1|Economy=2|Techlevel=7|Population=2.8|Productivity=8960|Routes=}}
{{WitchspaceEntry|Name=Atatveor|Sector=6|System=229|Distance=6.0|Government=3|Economy=3|Techlevel=10|Population=4.3|Productivity=16856|Routes=}}
+
{{WitchspaceEntry|Name=Atatveor|Sector=6|System=229|Distance=5.6|Government=3|Economy=3|Techlevel=10|Population=4.3|Productivity=16856|Routes=}}
 
{{WitchspaceEntry|Name=Leera|Sector=6|System=243|Distance=4.0|Government=2|Economy=0|Techlevel=11|Population=4.3|Productivity=20640|Routes=}}
 
{{WitchspaceEntry|Name=Leera|Sector=6|System=243|Distance=4.0|Government=2|Economy=0|Techlevel=11|Population=4.3|Productivity=20640|Routes=}}
 
{{WitchspaceEntry|Name=Quesla|Sector=6|System=248|Distance=4.4|Government=3|Economy=5|Techlevel=6|Population=2.9|Productivity=8120|Routes=}}
 
{{WitchspaceEntry|Name=Quesla|Sector=6|System=248|Distance=4.4|Government=3|Economy=5|Techlevel=6|Population=2.9|Productivity=8120|Routes=}}

Latest revision as of 10:43, 7 December 2017

Logo64 CorporateState.png Iscege Logo64 MainlyAgricultural.png
Logo TL10.png
GalCat ID: 6:21
Location: 102,220 of GalSector 6
Government: Corporate State
Economy: Mainly Agricultural
Technology Level: 10
Population: 4.8 Billion
(Green Horned Lobsters)
Productivity: 25344 MCr
Planet Radius: 6246km
Location of Iscege in Sector 6
Sector6Overview.png
MicroCircle.png
The world Iscege is a dull world.
Old Galactic Catalogue Entry for 6:21 (Iscege)

Witchspace Routes

There are 12 direct Witchspace Routes from/to Iscege:

Destination Distance Gov. Eco. TL Pop. Prod
Usbeus 2.4 LY 5Logo64 Confederacy.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.8 Bln. 0080648064 MCr
Esenon 2.0 LY 2Logo64 MultiGovernment.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.2 Bln. 0076807680 MCr
Orbequso 3.6 LY 7Logo64 CorporateState.png 3Logo64 MainlyIndustrial.png 10Logo TL10s.png 4.7 Bln. 02895228952 MCr
Rirelaxe 2 LY 3Logo64 Dictatorship.png 7Logo64 PoorAgricultural.png 06Logo TL6s.png 3.1 Bln. 0052085208 MCr
Raonbe 1.6 LY 6Logo64 Democracy.png 0Logo64 RichIndustrial.png 13Logo TL13s.png 5.5 Bln. 04400044000 MCr
Orxete 4.4 LY 5Logo64 Confederacy.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 5.0 Bln. 03600036000 MCr
Erisonin 4.4 LY 3Logo64 Dictatorship.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.5 Bln. 01372013720 MCr
Tecea 2.8 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 03Logo TL3s.png 2.1 Bln. 0019201920 MCr
Onxequte 6.0 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 07Logo TL7s.png 2.8 Bln. 0089608960 MCr
Atatveor 5.6 LY 3Logo64 Dictatorship.png 3Logo64 MainlyIndustrial.png 10Logo TL10s.png 4.3 Bln. 01685616856 MCr
Leera 4.0 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 11Logo TL11s.png 4.3 Bln. 02064020640 MCr
Quesla 4.4 LY 3Logo64 Dictatorship.png 5Logo64 RichAgricultural.png 06Logo TL6s.png 2.9 Bln. 0081208120 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 4.4 4.5 4.8 14 14.5 15 100.0%
Textiles 6.4 6.9 7.6 14 15.5 17 100.0%
Radioactives 21.2 22.5 24.0 14 17.5 21 100.0%
Slaves 8.0 14.2 20.4 0 11.0 21 65.6%
Liquor/Wines 25.2 28.1 31.2 15 22.5 30 100.0%
Luxuries 91.2 91.8 92.4 22 23.5 25 100.0%
Narcotics 38.0 62.0 86.0 0 8.0 12 12.5%
Computers 84.0 84.6 85.2 0 2.0 3 75.0%
Machinery 56.4 57.7 59.2 16 19.5 23 100.0%
Alloys 32.8 39.0 45.2 13 28.5 44 100.0%
Firearms 70.4 71.8 73.2 0 0.0 0 0.0%
Furs 56.0 68.6 81.2 0 32.0 63 98.4%
Minerals 11.2 11.7 12.4 57 58.5 60 100.0%
Gold 37.2 38.6 40.0 6 9.5 13 100.0%
Platinum 65.2 71.4 77.6 0 17.0 63 96.8%
Gem-Stones 16.4 19.4 22.4 0 7.0 13 81.2%
Alien Items 45.2 46.6 48.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction