Sector3/Riquri

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Revision as of 23:40, 12 January 2015 by Phkb (talk | contribs) (Created page with "{{System|Name=Riquri|Sector=3|System=150|XPos=132|YPos=182|Location=|Government=5|Economy=2|Techlevel=5|Population=2.8|Inhabitants=Green Horned Birds|Productivity=8064|PlanetR...")
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Logo64 Confederacy.png Riquri Logo64 PoorIndustrial.png
Logo TL5.png
GalCat ID: 3:150
Location: 132,182 of GalSector 3
Government: Confederacy
Economy: Poor Industrial
Technology Level: 5
Population: 2.8 Billion
(Green Horned Birds)
Productivity: 8064 MCr
Planet Radius: 6532km
Location of Riquri in Sector 3
Sector3Overview.png
MicroCircle.png
This planet is noted for Zero-G hockey.
Old Galactic Catalogue Entry for 3:150 (Riquri)

Witchspace Routes

There are 11 direct Witchspace Routes from/to Riquri:

Destination Distance Gov. Eco. TL Pop. Prod
Lezaer 6.4 LY 7Logo64 CorporateState.png 7Logo64 PoorAgricultural.png 14Logo TL14s.png 6.0 Bln. 05280052800 MCr
Riarribi 6.8 LY 2Logo64 MultiGovernment.png 1Logo64 AverageIndustrial.png 05Logo TL5s.png 2.4 Bln. 0057605760 MCr
Rigebi 2.0 LY 7Logo64 CorporateState.png 7Logo64 PoorAgricultural.png 12Logo TL12s.png 5.2 Bln. 04576045760 MCr
Atistiso 3.6 LY 0Logo64 Anarchy.png 4Logo64 MainlyAgricultural.png 05Logo TL5s.png 2.0 Bln. 0044804480 MCr
Bireer 6.0 LY 4Logo64 Communism.png 1Logo64 AverageIndustrial.png 08Logo TL8s.png 3.8 Bln. 01216012160 MCr
Amaza 6.8 LY 1Logo64 Feudal.png 4Logo64 MainlyAgricultural.png 07Logo TL7s.png 2.9 Bln. 0081208120 MCr
Esmaonbe 6.4 LY 2Logo64 MultiGovernment.png 3Logo64 MainlyIndustrial.png 04Logo TL4s.png 2.2 Bln. 0031683168 MCr
Onenqu 4.0 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 08Logo TL8s.png 3.5 Bln. 01792017920 MCr
Bicein 4.8 LY 6Logo64 Democracy.png 1Logo64 AverageIndustrial.png 06Logo TL6s.png 3.2 Bln. 01280012800 MCr
Xeverive 1.6 LY 5Logo64 Confederacy.png 2Logo64 PoorIndustrial.png 06Logo TL6s.png 3.2 Bln. 0092169216 MCr
Enreon 5.2 LY 6Logo64 Democracy.png 1Logo64 AverageIndustrial.png 08Logo TL8s.png 4.0 Bln. 01600016000 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction