Sector3/Biarandi

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Logo64 Feudal.png Biarandi Logo64 AverageAgricultural.png
Logo TL10.png
GalCat ID: 3:190
Location: 10,89 of GalSector 3
Government: Feudal
Economy: Average Agricultural
Technology Level: 10
Population: 3.9 Billion
(Human Colonists)
Productivity: 14040 MCr
Planet Radius: 4362km
Location of Biarandi in Sector 3
Sector3Overview.png
MicroCircle.png
This planet is most fabled for its inhabitants' ingrained silliness but scourged by deadly edible poets.
Old Galactic Catalogue Entry for 3:190 (Biarandi)

Witchspace Routes

There are 6 direct Witchspace Routes from/to Biarandi:

Destination Distance Gov. Eco. TL Pop. Prod
Riave 3.2 LY 4Logo64 Communism.png 6Logo64 AverageAgricultural.png 09Logo TL9s.png 3.8 Bln. 02188821888 MCr
Teceinre 0.8 LY 6Logo64 Democracy.png 1Logo64 AverageIndustrial.png 08Logo TL8s.png 4.0 Bln. 01600016000 MCr
Istimale 5.6 LY 3Logo64 Dictatorship.png 0Logo64 RichIndustrial.png 07Logo TL7s.png 3.2 Bln. 01075210752 MCr
Sovere 2.4 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 02Logo TL2s.png 1.3 Bln. 0015601560 MCr
Anatrean 3.6 LY 0Logo64 Anarchy.png 0Logo64 RichIndustrial.png 05Logo TL5s.png 2.1 Bln. 0040324032 MCr
Rereis 6.4 LY 7Logo64 CorporateState.png 3Logo64 MainlyIndustrial.png 05Logo TL5s.png 3.1 Bln. 0081848184 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.8 3.0 3.2 18 18.5 19 100.0%
Textiles 5.6 6.1 6.8 16 17.5 19 100.0%
Radioactives 18.8 20.2 21.6 20 23.5 27 100.0%
Slaves 4.0 10.2 16.4 0 16.0 31 96.8%
Liquor/Wines 21.2 24.1 27.2 25 32.5 40 100.0%
Luxuries 97.6 98.1 98.8 6 7.5 9 100.0%
Narcotics 0.4 65.9 99.6 0 42.0 58 31.2%
Computers 95.2 95.8 96.4 0 0.0 0 0.0%
Machinery 61.2 62.6 64.0 4 7.5 11 100.0%
Alloys 33.6 39.8 46.0 11 26.5 42 100.0%
Firearms 80.8 82.1 83.6 0 0.0 0 0.0%
Furs 48.8 61.4 74.0 0 32.0 63 98.4%
Minerals 10.4 11.0 11.6 59 60.5 62 100.0%
Gold 36.4 37.7 39.2 8 11.5 15 100.0%
Platinum 63.6 69.8 76.0 3 18.5 34 100.0%
Gem-Stones 15.6 18.6 21.6 0 8.0 15 93.7%
Alien Items 57.2 58.6 60.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction