Difference between revisions of "Randomshipnames OXP"

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(updated to v 1.3)
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== Introduction ==
 
 
 
This [[OXP]] adds randomly generated names to almost all normal ship classes (except Thargoids) in Oolite.
 
This [[OXP]] adds randomly generated names to almost all normal ship classes (except Thargoids) in Oolite.
  
 
== Overview ==
 
== Overview ==
 +
Randomshipnames.oxp does exactly what it says on the tin: assigning randomly generated names to the ships you meet in your Ooniverse. A big thank you goes to "Disembodied" for not only coming up with useful naming schemes, but also providing huge word lists as fodder for the random generator.
 +
 +
== Minimum Requirements ==
 +
Randomshipnames.oxp requires at least Oolite 1.77.
 +
 +
== Installation ==
 +
*Now downloadable through the in-game [[Expansions Manager]].
 +
*[[Media:Randomshipnames.1.6.oxz|Randomshipnames.1.6.oxz‎]] (downloaded {{#downloads:Randomshipnames.1.6.oxz‎}} times).
 +
*Randomshipnames.oxp v 1.4 is available for download via [https://app.box.com/s/l3xemuvjlii619yy038k box.com].
 +
 +
Move or copy the file randomshipnames1.4.oxp from its download folder into your AddOns folder. Where that resides depends on your installation. Make sure to remove any previous versions. Restart Oolite.
 +
 +
== Gallery ==
 +
<gallery>
 +
Image:Randomname01.png|A trade ship with a name.
 +
Image:Randomname02.png|A lurking pirate.
 +
Image:Randomname03.png|Another trader. He seems to have illicit cargo on board.
 +
Image:Randomname04.png|A big trade ship making a statement.
 +
Image:Randomname05.png|A pirate doing the same.
 +
Image:Randomname06.png|One of GalCop's finest.
 +
Image:Randomname07.png|It's clear who is the boss in here.
 +
</gallery>
  
Randomshipnames.oxp does exactly what it says on the tin: assigning randomly generated names to the ships you meet in your Ooniverse. A big thank you goes to "Disembodied" for not only coming up with useful naming schemes, but also providing huge word lists as fodder for the random generator.
+
== BB Discussion Thread ==
 +
*[http://aegidian.org/bb/viewtopic.php?f=4&t=11737 Forum]
  
 +
----
 +
== The Dark Side ==
 
=== Disabling/enabling random naming (note to ship designers) ===
 
=== Disabling/enabling random naming (note to ship designers) ===
  
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  worldScripts.randomshipnames.$randomPoliceName(ship) // returns a random numbers-and-letter designation for a police or military ship
 
  worldScripts.randomshipnames.$randomPoliceName(ship) // returns a random numbers-and-letter designation for a police or military ship
 
All naming functions take a ship object as parameter.
 
All naming functions take a ship object as parameter.
== Minimum Requirements ==
 
  
Randomshipnames.oxp requires at least Oolite 1.75.
+
=== Attaching external name engines ===
  
== Download Location ==
+
Following a [http://aegidian.org/bb/viewtopic.php?f=4&t=11737&start=120#p224942 request] you can define your own ship names based on [http://wiki.alioth.net/index.php/Oolite_JavaScript_Reference:_Ship#primaryRole primaryRole]. An example:
 
 
Randomshipnames.oxp v 1.3 is available for download via [https://www.box.com/s/suu0dyvr7adi50n21ehc box.com].
 
 
 
== Installation ==
 
 
 
Move or copy the file randomshipnames1.3.oxp from its download folder into your AddOns folder. Where that resides depends on your installation. Make sure to remove any previous versions. Restart Oolite.
 
 
 
== Examples ==
 
 
 
<gallery>
 
Image:Randomname01.png|A trade ship with a name.
 
Image:Randomname02.png|A lurking pirate.
 
Image:Randomname03.png|Another trader. He seems to have illicit cargo on board.
 
Image:Randomname04.png|A big trade ship making a statement.
 
Image:Randomname05.png|A pirate doing the same.
 
Image:Randomname06.png|One of GalCop's finest.
 
Image:Randomname07.png|It's clear who is the boss in here.
 
</gallery>
 
  
 +
this.name="numberedcoriolis";
 +
this.startUp = function() {
 +
        var w = worldScripts.randomshipnames;
 +
        if( w ) w.$externalNameEngine(this.name, "coriolis", 1);
 +
}
 +
this.$randomName = function(ship) {
 +
        return(ship.displayName+": "+ship.entityPersonality);
 +
}
 +
The first parameter of $externalNameEngine is the name of your worldScript, second is the primary role of the ships you rename in your $randomName function. Third is the probability of the callback between 0 and 1 where 1 mean always, 0.1 mean only the 10% of ships with the given primaryRole will be named by your function, others will get names from randomshipnames.
  
 
{{ambience-OXP}}
 
{{ambience-OXP}}

Latest revision as of 00:17, 18 June 2021

This OXP adds randomly generated names to almost all normal ship classes (except Thargoids) in Oolite.

Overview

Randomshipnames.oxp does exactly what it says on the tin: assigning randomly generated names to the ships you meet in your Ooniverse. A big thank you goes to "Disembodied" for not only coming up with useful naming schemes, but also providing huge word lists as fodder for the random generator.

Minimum Requirements

Randomshipnames.oxp requires at least Oolite 1.77.

Installation

Move or copy the file randomshipnames1.4.oxp from its download folder into your AddOns folder. Where that resides depends on your installation. Make sure to remove any previous versions. Restart Oolite.

Gallery

BB Discussion Thread


The Dark Side

Disabling/enabling random naming (note to ship designers)

You can exclude any ship of yours from getting a random name through this OXP. You can do this by using the script_info-key in shipdata.plist. Insert a value named randomshipnames and set it to no. Now your ship won't get a name through this OXP.

If you want to copy and paste, this is what it looks like in OpenStep:

"script_info" =         {
    "randomshipnames" = "no";
};

And this is what it looks like in XML:

<key>script_info</key>
<dict>
	<key>randomshipnames</key>
	<string>no</string>
</dict>

In the same way you can include a ship with a custom role in one of the categories used by this OXP by setting the same script_info-key to one of the following values:

"script_info" =         {
    "randomshipnames" = "trader";
};
"script_info" =         {
    "randomshipnames" = "hunter";
};
"script_info" =         {
    "randomshipnames" = "pirate";
};
"script_info" =         {
    "randomshipnames" = "rockhermit";
};
"script_info" =         {
    "randomshipnames" = "police";
};
"script_info" =         {
    "randomshipnames" = "military";
};

Then it will get a random name just like the other ships in the same category.

Using the naming engine for your own ships

Sometimes you may want to use randomshipnames' naming engine in your own script. This is also possible. You can call the naming functions from any script like this:

worldScripts.randomshipnames.$randomTraderName(ship) // returns a random name for a trader or other civilian ship
worldScripts.randomshipnames.$randomHunterName(ship) // returns a random name for a hunter, escort, or any aggressive, but not malevolent ship
worldScripts.randomshipnames.$randomPirateName(ship) // returns a random name for a pirate, or any aggressive and malevolent ship
worldScripts.randomshipnames.$randomRockhermitName(ship) // returns a random name for a rockhermit, or another stationary object
worldScripts.randomshipnames.$randomPoliceName(ship) // returns a random numbers-and-letter designation for a police or military ship

All naming functions take a ship object as parameter.

Attaching external name engines

Following a request you can define your own ship names based on primaryRole. An example:

this.name="numberedcoriolis";
this.startUp = function() {
       var w = worldScripts.randomshipnames;
       if( w ) w.$externalNameEngine(this.name, "coriolis", 1);
}
this.$randomName = function(ship) {
       return(ship.displayName+": "+ship.entityPersonality);
}

The first parameter of $externalNameEngine is the name of your worldScript, second is the primary role of the ships you rename in your $randomName function. Third is the probability of the callback between 0 and 1 where 1 mean always, 0.1 mean only the 10% of ships with the given primaryRole will be named by your function, others will get names from randomshipnames.