Pirate Coves OXP

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Revision as of 14:59, 30 August 2009 by Eric Walch (talk | contribs) (Updated to 1.2.1)

Pirate Coves

Some exceptional pirates manage to gather up a band of cutthroats and take over either abandoned or manned Rock Hermits, slaughtering or inducting those who they find inhabiting them. From this point, the Rock Hermit is referred to as a Pirate Cove and are considered real navigational hazards to trade shipping. The normal tactic of a Pirate Cove is to remain powered down until a likely target comes onto their scanners, then the pirate ships power up, mass-locking the target's in-system hyperspeed drive. From this point, only the most skillful or lucky pilots can fend off or escape them. The usual result is the target is overwhelmed and destroyed, their cargo scooped and any evidence of the combat cleared away before the police arrive on the scene.

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Updated version Pirate Coves 1.2.1 OXP (Updated 30/8/2009)

version history

  • v 1.2.1 Adapted to Oolite 1.73. On older Oolite versions it just behaves like version 1.1
  • v 1.1 Added java scrip to this oxp. Removed some minor bugs.