Oolite Missions Old

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Revision as of 01:27, 25 December 2007 by LittleBear (talk | contribs) (Random Hits)

Mission Index

Native

  • Cloaking Device
  • Constrictor Hunt
  • Nova
  • Thargoid Plans
  • Trumbles

OXP

- UPDATE NOTES : The links on this page will point to the latest known version of the OXP. This may be a link on Oosat1, Oosat2, a Box link or an internal link to a Wiki Page. The latest download links for all types of OXPs will be found on the OXP page. The links here will also take you to the most up to date version of the OXP. Many Mission OXPs have older (and often buggy) versions so do use the versions on this page or the OXP page!

  • Deposed - A series of linked missions in Galaxy 4.
  • "Ionics Version 1.2.1" - A series of missions in Galaxy 2. Use this updated version rather than the one on Oosat1, as the old version has a bug which makes one mission impossible to complete!
  • Military Fiasco Version 2.0. - A Military task against all odds. Use this updated version rather than the one on Oosat2, as the old version will clash with other missions!
  • Pirate Coves - Turns half of the incidental Rock Hermits into pirate bases.
  • Spyhunter - A mission for the Galactic Navy, to hunt down a rival galactic agency spy.
(NOTE: Version 1 contains a bug, the link now points to the updated version on Oosat2. Use this one rather than the old one!)
  • Thargoid Wars Version 4.1 - War with the Thargoids intensifies again, with new attack missions. Use this updated version rather than the one on Oosat1, as the old version will clash with other missions!
  • The Assassins Guild V1.3 - 21 interlinked missions and assassinations. Murder to order in Galaxy 7! This link will take you to the new version of The Assassins Guild. The versions on Oosat 1 and 2 are old versions. Use Version 1.3!
  • Love Cats - Love and betrayal amongst the vicious furry feline races of Galaxy 4.
  • Asteroid Storm V3.0 - Defend the Station from a vast Asteroid strike in Galaxy 1. Updated from the version on Oosat2.
  • Random Hits Version 1.0 – Adds Seedy Space Bars to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 25,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires Version 1.70 of Oolite or higher.

(Links lead to the latest version of the OXP.)


Mission Requirements

Native

Cloaking Device

  • Takes place in Galaxy 5.

Constrictor Hunt

  • Must have 256 kills.
  • Must be in Galaxy 1 or 2.

Nova

  • Must have a Galactic Hyperdrive fitted.
  • Must also be in Galaxy 4.

Thargoid Plans

  • Must have 1281 kills.
  • Must be in Galaxy 3.

Trumbles

  • Initiated at a 6553.5 Cr. purse.


OXP

Deposed

  • Must have 1700 kills.
  • Must be in Galaxy 4, begins when docked.
  • Reported conflict with the Nova mission (see above Native missions). Workaround is not to install this OXP mission until Nova is completed.

Ionics

  • Must be at Zaria, Galaxy 2.

Military Fiasco

  • Must have 1000 kills.
  • Must be lawful.

Oo-haul Escort Missions

  • Must have rating Average or better.
  • Must be docked at a Pi-42 (appears in non-anarchy systems with a population of 4 billion or more when Your Ad Here! is installed).
  • Must have a good standing with the Oo-Haul corp (at least 15 jumps since turning down a contract or 20 since ditching a mission or 25 since failing).

If the requirements are fulfilled, you have 1/5 chance of being offered a mission. Oo-haul missions may be played any number of times.

The presence of a Pi-42 Clerk near the witchpoint is the hint to a mission being offered in the current system.

Pirate Coves

  • Instantly initiated. It turns 50% of Rock Hermits into pirate bases. They look just like Hermits (they're reported by your identification system as such) and there is no way to tell the difference until the base launches a group of pirate ships to attack you.

Spyhunter

  • Must have 512 kills.
  • Must be at Inines, Galaxy 1.

ThargoidWars

  • Must not be in Galaxy 1.
  • Begins when docked.

The Longway Mission

  • Begins at Biarge, Galaxy 1.

The Scourge of the Black Baron

  • Must have at least 151 kills
  • Begins at Teesdi, Galaxy 1.

Taranis

Mission 1:

  • Must be competent (have at least 128 kills).
  • Must be clean.
  • Must be at Taranis Corporation HQ, Lerelace, Galaxy 1.

The Assassins Guild

  • Must be docked anywhere in Galaxy 7.
  • Must have more than 200 kills before the Guild will approach you.
  • Must remain in Galaxy 7 to be offered further missions.
  • Further Missions also depend on your Elite and Guild Ratings.

Love Cats

  • Begins when docked in Galaxy 4.
  • Must have completed both the Nova and Constrictor Missions.

Asteroid Storm

  • Must be rated at least Above Average (64+ kills).
  • Begins when docked at Leesti Station in Galaxy 1.

Bank of the Black Monks

  • Begins when docked at any Black Monk Monastary.
  • These stations only appear in Systems with a Tech Level of 11+.

UPS Courier Company

  • Instantly initiated.
  • Get on with your ordinary Oolite business and from time to time the UPS Courier Company will be in contact with transport and combat missions!

Trident Down

  • Combat rating of Competent or above (128+ kills).
  • Begins when docked in any main station in Galaxy 4.

Random Hits

  • Must be docked at any Seedy Space Bar. (These stations appear in all Anarchy Systems in all eight Galaxies).
  • Must be rated at least Average to qualify for an easy mission.
  • Must be rated at least Competent to qualify for a medium mission.
  • Must be rated at least Dangerous to qualify for a difficult mission.

Certain SPOILER facts


Trumbles

Hint: Trumbles are best served hot.