File:Cim.gsagostinho.SystemFeatures.Rings.oxz
System Features: Rings
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Version: 2.3 Required Oolite Version: 1.84 Author: cim, Gilberto Agostinho (gsagostinho) License: CC-BY-SA 3.0
About
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This OXP adds some dust rings to a few planets in each galaxy. Whether those rings are traditional gas giant rings or debris rings from industry or long-past battles depends on your planet texture OXP. A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.
Version history
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24/07/2017 - Version 2.3: - code cleanup. - rings fade into blue when entering the atmosphere (such as when using PlanetFall).
20/07/2017 - Version 2.2: - smaller ring bands and grains only visible at closer distance. - improved the issues with moire pattern, in particular at lower resolutions.
20/07/2017 - Version 2.1: - the large gaps in the rings are now randomized making each system more unique. - the colour gradient function is also randomized for more unique rings. - renamed the effect script.
19/07/2017 - Version 2.0: - rings now have different relative sizes to the planet. - they also have different radial length. - applied a slight yellow tint. - applied ambient light. - shadows are darker. - changed the spawning algorithm which, among other things, make the rings more common. - ring now uses a colour gradient instead of a texture (which is now only used to generate noise).
Version 1.2: - use 1.80 features, repackage.
Version 1.1: - improved ring texture and appearance contributed by ZygoUgo.
Version 1.0: - initial non-beta release.
File history
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