Cabal Common Library Doc Music

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Revision as of 15:03, 9 August 2011 by Svengali (talk | contribs)

Overview

This is the main class for the event driven inflight music for missions.

The script handles incoming data from worldScripts to play music in specific situations. OXPs can place or remove their sets fairly simple and a few parameters are handled. The inserted data is associated to the inserting worldScript by ID and the whole group of events can be easily de/activated at every time via .changeStatus(). Additionally a property can be assigned to a specific event, means that different entries can be de/activated by using different properties.

Note: Length, volume and fadeIn/fadeOut in the audio itself are important factors for a smooth transition between musicfiles. For the volume it is adviced to use at least -9 db (peak) to avoid conflicts with spoken inflight messages and digital clipping.


Properties

requestHandlerSet

On startUp created set of handlers (Array) for Cabal_Common_Music.

var a = worldScripts.Cabal_Common_Music.requestHandlerSet;

a -> [ [aegis, enter, exit], [alert, red, ... ] ... ]


Functions

addMedia()

addMedia = function( obj )

Adds incoming object to the list and associates the entries to the sending worldScript. Internally every entry gets an ID, so don't pass non-writable, sealed or frozen objects.

Properties:

who
String. Required. Name of the sending worldScript.
start
Boolean. Required. Starting state after insertion.
aegis
Object. Allowed members: enter3, exit3.
alert
Object. Allowed members: red, yellow1, green1.
destroyed
Object. Allowed members: ent.
exitWS
Object. Allowed members: inter, goneNova, doNova, standard, any.
launch
Object. Allowed members: ent, inter, goneNova, doNova, main, any.
planet
Object. Allowed members: ent3, enterMain3, enterSun3, exitMain3, exitSun3.
scooped
Object. Allowed members: ent2.
track
Object. Allowed members: byName.

Returns

Boolean
True on success, false on failure.

1 If other handlers have fired blocked for 10 seconds.
2 The handler is only fired for scripted pods.
3 Can collide, because aegis and planet vicinities can be close together.


The above mentioned members are all of type Array and are holding the music related objects. See Structure for a overview.


removeMedia()

removeMedia = function( who )

Removes entries from the stored list.

Properties:

who
String. Name of the worldScript.

Returns

Boolean
True on success, false on failure.


changeStatus()

changeStatus = function( who, status )

Removes entries from the stored list.

Properties:

who
String. Name of the worldScript.
status
Boolean. Changes the active flag for all inserted files of a specific worldScript.

Returns

Boolean
True on success, false on failure.


Structure

A short overview about the expected structure:

var eventMusic = {
who:this.name,
start:true,
aegis:{
exit:[
{prop:"myProperty",music:"myMusic.ogg"}
]
}

};
worldScripts.Cabal_Common_Music.addMedia(eventMusic);

The objects that are holding the music itself have a set of available properties as well, but only music is required.

dist
Number. Min. distance to entity. Only available in track.
ent
String. Entity name. Available in destroyed, launch, planet, scooped and track.
fadeQ
Number. Sound as transition between musicfiles. If used must be 1 (will be expanded).
music
String. Filename with fileextension.
prop
String. Name of worldScript property to be checked.