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- [[OXPs 'N' to 'S'#Links|Go to Index]] | [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']21 KB (3,237 words) - 07:52, 17 January 2023
- [[OXPs 'T' to 'Z'#Links|Go to Index]] ...e fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them acc16 KB (2,256 words) - 07:51, 17 January 2023
- [[File:Isis HUD (Killer Wolf).png|thumb|right|320px|Isis HUD]] [[File:KW Hud snafu.jpg|thumb|right|320px|Dynamic HUD (Critical damage)]]17 KB (2,657 words) - 02:59, 29 February 2024
- == Other OXPs == *[[Vimana HUD]] contains a dial showing the status of the armour - and the Ship Status mo7 KB (1,107 words) - 02:58, 29 February 2024
- ...'s). A third list (of overlooked OXPs) is available at [[Guide to Unlisted OXPs]]}} ...egories eg. debug consoles, internationalisations, config mechanisms, demo OXPs169 KB (24,764 words) - 08:35, 18 March 2024
- {{Infobox OXP| title = Compact HUD |download = [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist hud.plist]2 KB (280 words) - 10:15, 29 January 2021
- == What are OXPs? == ...space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used i85 KB (13,112 words) - 03:17, 29 February 2024
- ...r 1750 credits. Only usable with Oolite 1.77 or later. Compatible with any HUD. *[[Guide to Accuracy OXPs]]2 KB (243 words) - 02:16, 29 February 2024
- ...d by a retexture OXP), and if installed any of the versions from retexture OXPs that add variants in addition to core ships. Currently supported are Griff' ...ix for the mission screen by [[user:phkb|phkb]], only for use with [[Xenon HUD]])20 KB (3,222 words) - 14:40, 18 March 2024
- ...in difference lies in their width. 'hud-small' is smaller (narrower) than 'hud', to help you imagine a smaller cockpit in a smaller ship. ...creen to take up 27 text rows instead of 21, which previously required the HUD to be hidden entirely.16 KB (2,261 words) - 09:30, 28 April 2024
- ...o expand this where possible to include things like Your Ad Here and other OXPs • I'd like to introduce a new HUD that works better with the SCS8 KB (1,209 words) - 03:41, 29 February 2024
- ...be useful additions to balance out advantages given to the player by other OXPs. All of these OXPs create new visible equipment items that are listed on the ship's equipment8 KB (1,314 words) - 02:20, 29 February 2024
- ...DSelector]], [[Q-Charger]], [[Telescope]], [[TimeSlip]] and [[TorusToSun]] OXPs by [[User:Norby|Norby]]. ...a compatibility update with [[Detectors]], [[RocketShips]] and [[Towbar]] OXPs by [[User:Norby|Norby]].10 KB (1,497 words) - 03:15, 29 February 2024
- ...hich gives sniper sight functionality to ships using the standard or other HUD types. ...ed, and the gunsight HUD will automatically revert to the normal in-flight HUD.6 KB (1,041 words) - 04:27, 29 February 2024
- *Can be used with most HUD/heads-up-display systems. *[[Guide to Accuracy OXPs]]4 KB (635 words) - 04:27, 29 February 2024
- * Contains a basic gun camera hud. ...to the author(CommonSenseOTB). As well all variables, equipment names and hud.plist names must be uniquely labelled to prevent conflicts. NOW GO AND MAKE3 KB (506 words) - 03:05, 29 February 2024
- A special [[CB-HUD Mark II|HUD]] design for the Blue Racer is included:<br/> [[File:Crr hud pic 001.png|thumb|right|400px|The Red Racer HUD]]10 KB (1,721 words) - 02:27, 29 February 2024
- Several OXPs have been written to E:D-ify Oolite: ...l HUDs are based on E:D - [[Dangerous HUD]] (set of 6 colours) & [[OrangED HUD]]6 KB (1,038 words) - 05:25, 18 March 2024
- |category = Ships OXPs ...e of ships, the Koneko Industries station (and Ryan's Villa), and a custom HUD included with all Koneko Industries ships.4 KB (537 words) - 13:57, 12 January 2023
- |category = Mechanics OXPs == Optional OXPs ==11 KB (1,343 words) - 02:59, 29 February 2024