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- ...lave Fix] prevents scooped escape pods from only holding slaves (''ie'' no insurance payout or bounty reward). |desc=[[Hard_Eject|Hard Eject]] toughens the insurance to emulate more modern rules: you loose ‘half of your upgrades’ ''etc''169 KB (24,764 words) - 08:35, 18 March 2024
- ...cargo is non-transferrable between ships, and is not covered by escape pod insurance policies (as with normal cargo).5 KB (807 words) - 02:55, 29 February 2024
- ...as the net effect that the pod can no longer report its status back to the insurance company's net, and so the pod is deemed as lost. ...rmal slaves). If you have a particular need to cash in on such a bounty or insurance (for example for a specific mission) then the cargo bays should not be rota8 KB (1,322 words) - 15:29, 18 March 2024
- ...e decision was made to produce the new Adder Mark II's there. The incoming insurance money instead was used to close a consultant contract with [[Biarge United8 KB (1,129 words) - 03:07, 29 February 2024
- ...ns significantly increasing the number of people surviving to claim on the insurance at all, the majority of insurers are heavily dependent on GalCop's dwindlin5 KB (625 words) - 22:07, 4 May 2021
- ...going to be traversing The Red Line Stars. That is, if you don't have the insurance to risk [[Sector2/Kobs Ladder (Region)|Kob's Ladder]] or have the time to s5 KB (599 words) - 05:29, 24 May 2014
- ...ns significantly increasing the number of people surviving to claim on the insurance at all, the majority of insurers are heavily dependent on GalCop's dwindlin8 KB (1,333 words) - 03:38, 29 February 2024
- ...S Group]] offers missions to independent contractors in good standing. For insurance purposes, contractors must have Clean or Offender legal status to take on m3 KB (422 words) - 07:36, 26 March 2012
- ones. Sure, they can buy insurance - but the insurance prices will be doesn't need to pay insurance or escort fees, so the trader gets a11 KB (2,072 words) - 00:12, 12 January 2013
- ...the nearest safe haven and comes complete with personal ship and equipment insurance.3 KB (392 words) - 05:30, 18 March 2024
- ...the nearest safe haven and comes complete with personal ship and equipment insurance.2 KB (370 words) - 13:26, 10 June 2021
- ...ship, but NPCs over 3t get an Escape Pod due to nobody dare to fly without insurance.16 KB (2,469 words) - 09:18, 18 March 2024
- ...and transport the Escape Pod back to any Station, you can also collect an insurance fee for the rescue!29 KB (4,725 words) - 12:34, 8 November 2022
- ...ns significantly increasing the number of people surviving to claim on the insurance at all, the majority of insurers are heavily dependent on [[GalCop]]'s dwin6 KB (799 words) - 10:41, 25 September 2022
- ...ns significantly increasing the number of people surviving to claim on the insurance at all, the majority of insurers are heavily dependent on GalCop's dwindlin4 KB (515 words) - 22:12, 4 May 2021
- ...ns significantly increasing the number of people surviving to claim on the insurance at all, the majority of insurers are heavily dependent on GalCop's dwindlin5 KB (598 words) - 22:15, 4 May 2021
- ...ns significantly increasing the number of people surviving to claim on the insurance at all, the majority of insurers are heavily dependent on GalCop's dwindlin5 KB (629 words) - 15:07, 18 March 2022
- ...ns significantly increasing the number of people surviving to claim on the insurance at all, the majority of insurers are heavily dependent on GalCop's dwindlin6 KB (670 words) - 22:17, 4 May 2021
- ...ns significantly increasing the number of people surviving to claim on the insurance at all, the majority of insurers are heavily dependent on GalCop's dwindlin6 KB (754 words) - 18:36, 4 November 2021
- ...ejected from destroyed ships from having slaves only when scooped (ie, no insurance payout or bounty reward). ...ejected from destroyed ships from having slaves only when scooped (ie, no insurance payout or bounty reward).237 KB (28,981 words) - 13:33, 22 May 2024