Set Time Acceleration with Injectors and Torus, clear in Red alert, Dock and near a Wormhole.
Need a developer release of Oolite which is available at oolite.org right below the main release and identical in gameplay but contain time acceleration (TAF) and other debug functions.
Default settings (adjustable in timecontrol.js):
2x TAF with Injectors, except in red alert 4x TAF with Torus, except if there is something on your scanner, like asteroids.
No Torus speedup if TorusToSun is installed to avoid addition.
If your FPS fall below 20 due to the increasing CPU load then the multiplier will be set to a smaller level which can produce at least 20 FPS.
The automatic turning off feature near wormholes is a help in waiting for a fuel free travel: you can set 16x TAF by hand after you undock and time acceleration will fall back to 1x when a wormhole is created by another ship, then you can turn to the blue lollipop on your scanner.
Setting TAF by hand: Press shift+F during flight to see "TAF: x1.00" under the FPS display. Press "p" for pause, then horizontal arrow keys to change TAF and "p" again to continue the game.
There is another setting in timecontrol.js where you can assign a TAF to the Green alert, but this is 1x (off) by default.
Instructions: Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.
TimeControl_1.1.oxz (downloaded 1102 times).
TimeControl.1.0.oxz (downloaded 232 times).
License: This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.
2015.05.18. v1.1 Default Torus multiplier reduced to 4x. No Torus speedup if TorusToSun is installed also. 2015.03.31. v1.0 First release.
|1.1||2015-05-18||CC BY-NC-SA 4||Auto TAF||Misc OXPs||Norby||BB-Link|