Tianve OXP

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(Redirected from Tianve Dashboard Sticker)

Fleshes out Tianve in line with the descriptions in the Oolite Saga

Note the liners advertising seats!
Tianve v.2.0


Visit Tianve! Home of the galaxy famous Pulsar and the legendary Elite Combateer 'Rebecca Weston'.


Visit the only known Pulsar in drive range! Book passage on one of the famous 'SpaceFlare' Tourist Liners or make your own way there in one of our Rental Vehicles! Switch your ASC/Advanced Space Compass to position 'P' when in-system.

Please note, the Pulsar is some way from the Tianve System. Please bring adequate supplies as the trip can be quite long. Visitors are recommended to book early as the Tianve system can get quite busy at times. Liners have priority in all spacelanes.


Tianve is home to the legendary Elite Combateer Rebecca Weston: a detailed biography of Tianve's most famous resident can be found in Status Quo.


Additional: Zero-gee Cricket is banned on Tianve in order to preserve equanimity for the native feline population.


PlanetFall2 adds lore-based landing sites
This OXP provides a new commodity for New Cargoes OXP

OXP features

•Pulsar
•Pulsar Monitoring Station
•Nebulae
•Tianve traffic/ships (mostly for the tourist trade) & advertising bill boards
•Detailed planet texture for Tianve complete with city lights (this will trump those from other texture-providing OXPs)
New Cargoes commodity available at Pulsar Monitoring Station
Planetfall2 OXP adds lore-based landing sites

Author

The original .oxp was written by Drew Wagar, author of Status Quo and the other 4 novellae in the series.

Download

Available on the Expansions Manager or download here: Tianve_2.6.oxz

Previous Versions

Tianve-1.3.oxz

Note that the original "oxp versions" currently only work with the older versions of Oolite such as v.1.77 downloadable here

Version History

2.6 Added Planetfall 2.0 integration.
2.5 Ensured new planet textures as used in all circumstances.
2.4 Made all spawned items relative to the pulsar location, which is now adjustable via JS.
Switched the AI for Rebecca to the AI provided by the mod (rather than route1Trader).
Further tweaks to the Liner AI to not get too close to the pulsar.
Fixed issues in liner AI that was sending ships to the witchpoint instead of the pulsar.
Tweaked the position of the billboard and liners at the main station, so they're not almost directly in line with the dock.
Corrected emission_map key in Liner shipdata.
Added a unique cargo to New Cargoes that is only purchasable at the Pulsar Station.
Redid the planet lights to hopefully fix issues on MacOS.
2.3 Corrected planet normal map to reflect light correctly. (Thanks to another_commander)
Updated pulsar effect data so pulsar is brighter and has a blue color emitter. (Thanks to another_commander)
Updated diffuse and specular maps for Rebecca's ship.
2.2 Reduced the number of flashers in the pulsar to improve performance.
2.1 Added normal and specular map to planet texture, and added city lights to the diffuse map.
Fixed liner AI so it circles the pulsar at a safe distance.
Message when first arriving in system will now come from the witchpoint beacon, rather than being a console message.
Updated sample savegame to 1.90 format.
2.0 New design for pulsar that looks more like a pulsar.
Update Rebecca's ship model to KillerWolf's Vampire Mk1.
Update station model to Octahedron Station from Z-GrOovY.
Updated equipment logic to no longer need TL99.
Added a unique planet texture, which will be used if Famous Planets Overhaul isn't installed.
Changed readme to plain text file.
1.3 Fixed bugs with ship AI preventing correct behaviour around the pulsar
Fixed bugs causing ships to crash when docking at Pulsar Station
Removed extraneous ships from planetinfo.plist
Added Tianve Pulsar specific equipment item, descriptions and availability
Added player interaction to internal character
Revised planet descriptions
Altered in game graphics
1.2 Fixed bug with shipdata.plist where equipment was erroneously selected.
Fixed bug with chance encounter ship location, which was making it almost impossible to locate.
1.1 Fixed bug with shipdata.plist where equipment wasn't selected as 'true' correctly.

Links