Difference between revisions of "Wide-Screen HUD"

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Wide-Screen HUD is the first Oolite HUD designed specifically, and only, for screens with 8:5 and 16:9 aspect ratios.
 
Wide-Screen HUD is the first Oolite HUD designed specifically, and only, for screens with 8:5 and 16:9 aspect ratios.
  
Like my previous [[MilHUD 4000]], Wide-Screen HUD will detect the use of [[Police IFF Scanner Upgrade]] OXP, and if the player has purchased the upgraded scanner, will change to a special police scanner colour that de-emphasises police vessels and maximizes visibility of civillian vessels on the scanner.
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Wide-Screen HUD features a colour-changing radar scanner, whose appearance varies according to current conditions. Like my previous [[MilHUD 4000]], Wide-Screen HUD will also detect the use of [[Police IFF Scanner Upgrade]] OXP, and if the player has purchased the upgraded scanner, will change to a special police scanner colour that de-emphasises police vessels and maximizes visibility of civilian vessels on the scanner.
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Wide-Screen HUD also features a unique jump stability meter which appears during the countdown to a witchspace jump.
  
 
To use, place the Wide-Screen HUD OXP into your "AddOns" folder, and remove any other HUD OXPs. Also remove any OXPs which announce beacons, such as [[Talkative Space Compass]] OXP; when cycling the [[Advanced Space Compass]] through beacons mode, Wide-Screen HUD will announce full beacon codes.
 
To use, place the Wide-Screen HUD OXP into your "AddOns" folder, and remove any other HUD OXPs. Also remove any OXPs which announce beacons, such as [[Talkative Space Compass]] OXP; when cycling the [[Advanced Space Compass]] through beacons mode, Wide-Screen HUD will announce full beacon codes.
  
<!-- This is MilHUD 4000, my modified version of Cmdr Wyvern's [[Milspec HUD]]. M4000 looks like the familiar MilHUD, but is somewhat different "under the bonnet". The differences eliminate arbitrary HUD switching while in flight, and allow M4000 to co-exist better with other OXPs. There are also a few new features MilHUD doesn't have, but nothing I believe deviates from the MilHUD Way.
 
 
M4000 comes with a variable brightness high-contrast centre patch which can be adjusted on the fly from within the game, with no need to shut down Oolite, edit configuration files, and re-start the game. Cycle the Advanced Space Compass to "Sun Mode", then press N (shift n) until "Adjust MilHUD 4000 Contrast" appears on screen. Press n to alter the contrast of the central higher-contrast patch between six levels of low, medium or high contrast. Your new setting should take effect immediately. You can change the contrast setting at any time while in flight, except if the ASC is damaged.
 
 
M4000 also includes a special version of [[Sniper Sight]], which precisely matches the look of the MilHUD 4000 display, included in this OXP (no other download necessary).
 
-->
 
 
==Images==
 
==Images==
  
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==Discussion==
 
==Discussion==
  
Please use this [http://aegidian.org/bb/viewtopic.php?f=4&t=11400 forum thread] for questions, comments or difficulties related to this OXP.
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Please use this [http://aegidian.org/bb/viewtopic.php?f=4&t=10582&start=150 forum thread] for questions, comments or difficulties related to this OXP.
  
 
[[Category:HUDs OXPs]][[Category:Oolite expansion packs]]
 
[[Category:HUDs OXPs]][[Category:Oolite expansion packs]]

Revision as of 08:28, 4 September 2012

Description

Wide-Screen HUD is the first Oolite HUD designed specifically, and only, for screens with 8:5 and 16:9 aspect ratios.

Wide-Screen HUD features a colour-changing radar scanner, whose appearance varies according to current conditions. Like my previous MilHUD 4000, Wide-Screen HUD will also detect the use of Police IFF Scanner Upgrade OXP, and if the player has purchased the upgraded scanner, will change to a special police scanner colour that de-emphasises police vessels and maximizes visibility of civilian vessels on the scanner.

Wide-Screen HUD also features a unique jump stability meter which appears during the countdown to a witchspace jump.

To use, place the Wide-Screen HUD OXP into your "AddOns" folder, and remove any other HUD OXPs. Also remove any OXPs which announce beacons, such as Talkative Space Compass OXP; when cycling the Advanced Space Compass through beacons mode, Wide-Screen HUD will announce full beacon codes.

Images

I'm hoping someone with a wide screen and a ooniverse with great graphics (Griff, Staer9, Povray Planets, etc.) would like to test it and contribute some great screen shots to be used on this page.

Wide-Screen HUD as it appears when using a civilian radar scanner:

Wide-Screen-HUD.png


Download

Contact me via the forum to obtain a preview copy.


Discussion

Please use this forum thread for questions, comments or difficulties related to this OXP.