Difference between revisions of "Vanilla game"

From Elite Wiki
m (Tagged as Oolite & Factual)
m (Minor tweaks)
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
This is the ''basic game'' without any added [[OXP]]s. If you choose '''Strict Game''' when you start up Oolite, this will constrain you to the ''basic vanilla game'', excluding whatever OXP/OXZs you may have loaded.
+
[[File:Oolite ad1 .jpg|thumb|right|500px]]
 +
[[File:Start Choices.png|thumb|right|500px|Starting the game. <br> The list of options has been added to by the [[Start Choices]] .oxp]]
 +
This is the ''basic game'' without any added [[OXP]]s.  
  
The ''strict game'' before Oolite v.1.80 was a mildly modified version of [[Classic Elite]] - thus lacking Fuel Injectors, anti-ECM missiles, shield boosters, scanner targeting enhancements, contract hauling, the F5F5 cargo hold screen, no F3F3 shipyard, no navigation beacon, no stopping at a standstill, ''etc. etc.''). But it did have the [[Energy Bomb]] which has been replaced with the [[Quirium Cascade Mine]]!
 
  
[[User:Cim|Cim]] started the process of changing the strict game away from this. See the discussion [http://www.aegidian.org/bb/viewtopic.php?f=2&t=14619 here].
 
  
[[Category:Oolite]][[Category:Factual]]
+
If you choose '''Strict Mode''' (Strict Game) when you start up Oolite, this will constrain you to the ''basic vanilla game'', excluding whatever OXP/OXZs you may have loaded.
 +
 
 +
It is identical to the normal game as played without any oxp's loaded.<br><br>
 +
 
 +
----
 +
== Older Versions of Oolite ==
 +
The Vanilla game used to be ''very'' different from the oxp'd game.
 +
 
 +
The strict game ''before'' Oolite v.1.80 was not just an oxp-less version of Oolite. It was a mildly modified version of the original [[Classic Elite]]. In those days, the "Vanilla game" was not the strict game, but was just a (regular) oxp-able game - but before adding in any oxp's.
 +
 
 +
Optional vanilla-game equipment lost in the ''original'' strict game:
 +
*Fuel Injectors
 +
*anti-ECM missiles ("hard heads")
 +
*shield boosters
 +
*scanner targeting enhancements
 +
 
 +
Game options lost:
 +
*contract hauling
 +
*the F5F5 cargo-hold manifest screen
 +
*the F3F3 shipyard for buying/selling ships
 +
 
 +
Other losses:
 +
*no navigation beacons
 +
*no stopping at a standstill
 +
 
 +
But it did have the [[Energy Bomb]] - which has since been replaced with the [[Quirium Cascade Mine]]! But then so did the regular Oolite game!
 +
 
 +
[[User:Cim|Cim]] started the process of changing the strict game away from this. See the discussion [http://www.aegidian.org/bb/viewtopic.php?f=2&t=14619 here].<br><br>
 +
 
 +
----
 +
== Links ==
 +
*[[Oolite]] for the History of the development of Oolite
 +
*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=3442 Strict/Unstrict Gameplay] (2007)
 +
 
 +
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=12191 New Commander] Playing an almost Vanilla game (2012)
 +
*[https://www.youtube.com/watch?v=yngSxZXPqGA&list=PLsYaAtYv_5eUpD3FBWQk7XQuKQQsrVhNV&index=9 Arqubus's YouTube critique of the Vanilla game] (2021, v.1.90)
 +
[[Category:Oolite]][[Category:Factual]][[Category:Help pages]][[Category:Concepts]]

Revision as of 11:01, 5 January 2023

Oolite ad1 .jpg
Starting the game.
The list of options has been added to by the Start Choices .oxp

This is the basic game without any added OXPs.


If you choose Strict Mode (Strict Game) when you start up Oolite, this will constrain you to the basic vanilla game, excluding whatever OXP/OXZs you may have loaded.

It is identical to the normal game as played without any oxp's loaded.


Older Versions of Oolite

The Vanilla game used to be very different from the oxp'd game.

The strict game before Oolite v.1.80 was not just an oxp-less version of Oolite. It was a mildly modified version of the original Classic Elite. In those days, the "Vanilla game" was not the strict game, but was just a (regular) oxp-able game - but before adding in any oxp's.

Optional vanilla-game equipment lost in the original strict game:

  • Fuel Injectors
  • anti-ECM missiles ("hard heads")
  • shield boosters
  • scanner targeting enhancements

Game options lost:

  • contract hauling
  • the F5F5 cargo-hold manifest screen
  • the F3F3 shipyard for buying/selling ships

Other losses:

  • no navigation beacons
  • no stopping at a standstill

But it did have the Energy Bomb - which has since been replaced with the Quirium Cascade Mine! But then so did the regular Oolite game!

Cim started the process of changing the strict game away from this. See the discussion here.


Links