Difference between revisions of "User:Cim"

From Elite Wiki
(My OXPs: Camera Drones now released properly)
(My OXPs: Skilled NPCs release)
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* [[RRS_Group|Rescue Stations]] - a new organisation and station for stable systems, with a variety of missions available there.
 
* [[RRS_Group|Rescue Stations]] - a new organisation and station for stable systems, with a variety of missions available there.
 
* [[Escort_Formations|Escort Formations]] - vary the escort formations used by traders and pirates
 
* [[Escort_Formations|Escort Formations]] - vary the escort formations used by traders and pirates
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* [[Skilled_NPCs_OXP|Skilled NPCs]] - make the NPC opponents fight more effectively (1.77 only)
 
* [[Talkative_Space_Compass|Talkative Space Compass]] - an upgrade to the Advanced Space Compass
 
* [[Talkative_Space_Compass|Talkative Space Compass]] - an upgrade to the Advanced Space Compass
 
* [[Camera Drones]] - some animated external views for your ship (1.77 only)
 
* [[Camera Drones]] - some animated external views for your ship (1.77 only)
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I also have a few OXPs for testing new features in Oolite 1.77. OXP writers and testers may find these OXPs useful for quick access to the features and example code. None of them will work in Oolite 1.76
 
I also have a few OXPs for testing new features in Oolite 1.77. OXP writers and testers may find these OXPs useful for quick access to the features and example code. None of them will work in Oolite 1.76
  
* [http://compsoc.dur.ac.uk/~cim/oolite/Varied_Ships_0.2.zip Varied Ships]: gives random NPCs an AI quality boost and a chance of receiving aft and side lasers, to allow easy testing of the [[OXP_NPC_Combat_AI|new combat AIs]] and side weapon mountings. [http://compsoc.dur.ac.uk/~cim/oolite/Combat_Arena_1.0.zip Combat Arena] lets you set up similar fights under more controlled conditions.
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* [http://compsoc.dur.ac.uk/~cim/oolite/Combat_Arena_1.0.zip Combat Arena] lets you set up fights under controlled conditions to test side lasers, accuracy, etc. For a more in-game experience, see Skilled NPCs above.
 
* [http://compsoc.dur.ac.uk/~cim/oolite/MultiDock_Test_0.1.zip MultiDock Test]: adds a giant metal brick with four docking bays to high planetary orbit for testing of the [[Multiple_Docks|multiple docking bay]] traffic control.
 
* [http://compsoc.dur.ac.uk/~cim/oolite/MultiDock_Test_0.1.zip MultiDock Test]: adds a giant metal brick with four docking bays to high planetary orbit for testing of the [[Multiple_Docks|multiple docking bay]] traffic control.
 
* [http://compsoc.dur.ac.uk/~cim/oolite/Orbital_Patrol_1.0.zip Orbital Patrol]: a simple demonstration of [[OXP_Scripted_AI|scripted AI]]
 
* [http://compsoc.dur.ac.uk/~cim/oolite/Orbital_Patrol_1.0.zip Orbital Patrol]: a simple demonstration of [[OXP_Scripted_AI|scripted AI]]
 
* [http://compsoc.dur.ac.uk/~cim/oolite/VisualEffectDemo-Sunspots_1.2.zip Visual Effects Demo: Sunspots] and [http://compsoc.dur.ac.uk/~cim/oolite/VisualEffectDemo-Rings_0.5.zip Visual Effects Demo: Rings]: Demonstrations of [[effectdata.plist|Visual Effects]] adding some occasional sunspots and planetary rings (both of which could be improved on artistically)
 
* [http://compsoc.dur.ac.uk/~cim/oolite/VisualEffectDemo-Sunspots_1.2.zip Visual Effects Demo: Sunspots] and [http://compsoc.dur.ac.uk/~cim/oolite/VisualEffectDemo-Rings_0.5.zip Visual Effects Demo: Rings]: Demonstrations of [[effectdata.plist|Visual Effects]] adding some occasional sunspots and planetary rings (both of which could be improved on artistically)

Revision as of 21:57, 9 January 2013

First played Elite back on the old BBC Model B, though never got further than Dangerous. Played Frontier and First Encounters when they came out, and enjoyed them despite the bugs. Again, didn't get past Dangerous. Discovered Oolite accidentally in late 2011 and thoroughly approve. Oolite was the first one where I made it to Elite ranking - probably because there's always something new to do!

My OXPs

I have far more ideas for OXPs than I have time to implement, but here's what I've released so far.

Testing OXPs

I also have a few OXPs for testing new features in Oolite 1.77. OXP writers and testers may find these OXPs useful for quick access to the features and example code. None of them will work in Oolite 1.76