Difference between revisions of "User:Cim"

From Elite Wiki
(Testing OXPs: update rings)
(Testing OXPs: Camera Drones)
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* [http://compsoc.dur.ac.uk/~cim/oolite/Varied_Ships_0.2.zip Varied Ships]: gives random NPCs an AI quality boost and a chance of receiving aft and side lasers, to allow easy testing of the [[OXP_NPC_Combat_AI|new combat AIs]] and side weapon mountings. [http://compsoc.dur.ac.uk/~cim/oolite/Combat_Arena_1.0.zip Combat Arena] lets you set up similar fights under more controlled conditions.
 
* [http://compsoc.dur.ac.uk/~cim/oolite/Varied_Ships_0.2.zip Varied Ships]: gives random NPCs an AI quality boost and a chance of receiving aft and side lasers, to allow easy testing of the [[OXP_NPC_Combat_AI|new combat AIs]] and side weapon mountings. [http://compsoc.dur.ac.uk/~cim/oolite/Combat_Arena_1.0.zip Combat Arena] lets you set up similar fights under more controlled conditions.
* [http://compsoc.dur.ac.uk/~cim/oolite/Missile_Cam_1.0.zip Missile Camera]: a piece of primable equipment that gives your missiles a chase camera, to demonstrate and stress-test the external views code.
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* [http://compsoc.dur.ac.uk/~cim/oolite/Camera_Drones_1.0.zip Camera Drones]: a piece of primable equipment that gives you four interesting external view cameras: missile view, flyby, docking, and target. Replaces the earlier "Missile Cam" OXP.
 
* [http://compsoc.dur.ac.uk/~cim/oolite/MultiDock_Test_0.1.zip MultiDock Test]: adds a giant metal brick with four docking bays to high planetary orbit for testing of the [[Multiple_Docks|multiple docking bay]] traffic control.
 
* [http://compsoc.dur.ac.uk/~cim/oolite/MultiDock_Test_0.1.zip MultiDock Test]: adds a giant metal brick with four docking bays to high planetary orbit for testing of the [[Multiple_Docks|multiple docking bay]] traffic control.
 
* [http://compsoc.dur.ac.uk/~cim/oolite/Orbital_Patrol_1.0.zip Orbital Patrol]: a simple demonstration of [[OXP_Scripted_AI|scripted AI]]
 
* [http://compsoc.dur.ac.uk/~cim/oolite/Orbital_Patrol_1.0.zip Orbital Patrol]: a simple demonstration of [[OXP_Scripted_AI|scripted AI]]
 
* [http://compsoc.dur.ac.uk/~cim/oolite/VisualEffectDemo-Sunspots_1.2.zip Visual Effects Demo: Sunspots] and [http://compsoc.dur.ac.uk/~cim/oolite/VisualEffectDemo-Rings_0.4.zip Visual Effects Demo: Rings]: Demonstrations of [[effectdata.plist|Visual Effects]] adding some occasional sunspots and planetary rings (both of which could be improved on artistically)
 
* [http://compsoc.dur.ac.uk/~cim/oolite/VisualEffectDemo-Sunspots_1.2.zip Visual Effects Demo: Sunspots] and [http://compsoc.dur.ac.uk/~cim/oolite/VisualEffectDemo-Rings_0.4.zip Visual Effects Demo: Rings]: Demonstrations of [[effectdata.plist|Visual Effects]] adding some occasional sunspots and planetary rings (both of which could be improved on artistically)

Revision as of 22:33, 15 November 2012

First played Elite back on the old BBC Model B, though never got further than Dangerous. Played Frontier and First Encounters when they came out, and enjoyed them despite the bugs. Again, didn't get past Dangerous. Discovered Oolite accidentally in late 2011 and thoroughly approve. Oolite was the first one where I made it to Elite ranking - probably because there's always something new to do!

My OXPs

I have far more ideas for OXPs than I have time to implement, but here's what I've released so far.

Testing OXPs

I also have a few OXPs for testing new features in the SVN trunk version of Oolite. This version is not recommended for general play as it may at any time be horribly broken, but contains various new features that will probably be included in the next stable release of Oolite. OXP writers and testers may find these OXPs useful for quick access to the features and example code. None of them will work in Oolite 1.76