Ulite: The HyperDrive

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3.9 The wrap drive

The Wrap -Drive is a new method of a system to fly to next. The flight runs along a straight path but can be stopped, changed, accelerated or decelerated at any time. The speed is measured in wrap. This unit has an exponential scale such that wrap 10 gives an infinite velocity. For the wrap-drive at least one needs a wrap inducer. Wrap inducers are a self-contained bio-chemical plant which parts of this energy to a certain extent can even store almost indefinitely generates a constant flow of energy and. Both take place only when a wrap -drive the ship is active. The generated and stored energy is ONLY for the wrap used -Flight. The energy level is under "systems" as well as under "flight". It gives a stand, and also a river, that is the change of energy per hour. The flow is positive if not flown, and then the inductor charges. The energy consumption for the flight is included in this flow, ie the flow can even be strongly negative in fast flights. The maximum storage capacity of the inductors as well as the generated energy flow can be read in the following table (skill requirement is machine kill):

classMaximum powerEnergy flowSkill req. per inductor
Wrap inductor Class I10.02+5
Wrap inductor class II30.06+10
Wrap inductor class III8th0.16+25
Wrap inductor Class IV120.24+35
Wrap inductor Class V180.36+50
Wrap inductor Class VI250.5+60


Several, even different inductors can be installed, the maximum energy and the flux add up. In order to fly to a system you have to enter it as a target system. There are - if a wrap -drive is built - in "systems" in two ways. The first is a novel method to find a system, the second is the well-known, it lists all systems within a radius of 20 Lj, ordered by distance. The first method is to select a sector and then a system in this sector. For this, the current sector is now to the left, and four arrows or some buttons with which you can change the desired sector. On the right side are input fields with which you can enter a sector directly. To the right, there is a selection box where all the systems - including uninhabited ones - are located in the selected sector. One can select one there and press the button next to "Enter as a target system".

If you have selected a target system, you will come to the "flight" page and get a few additional information. "Navigation", there is now a separate section " Wrap -drive". First, it will announce the required energy - for the flight from the current position to the target system. This energy is not dependent on the flight time and / or flight speed. Below is an indication of airspeed in wrap . In the third line, there's a calculation of flight time in the input Wrap -speed and the expected energy level after the flight in the bracket. You may have a different Wrap calculate -speed by the wrap setting, and click "Recalculate" suppressed.

Advice for airspeed and their statement: If you have enough energy for that flight has ( " Wrap -Energy Stand"> = "Required energy"), then, any airspeed are selected. If one does not have enough power available, so the controls Wrap -drive automatically the speed down when there is not enough energy is available. This means that, starting at a certain speed, there is no point in selecting a higher speed, the flight time will not be reduced. This can also be seen if the parentheses show "0" after the flight time. Then you have reached the 0 level during the flight. "Energy!" Starts the flight, which can now be stopped (stop!) At any time. If the flight is stopped, you usually land far away from the next system. All this is automatically calculated and displayed (under "Objects" (stopped) or "Systems" (in flight)).

Finally it should be noted that the autopilot is not with the wrap cooperates -drive. A conversion table for the speeds follows briefly:

WrapLj / h (approx.)
00
10.36
31.5
55
714
966
10Inf

Caution for crew shifts: If one does not have enough skill for the inductor at a time, which will wrap -Energy down truncated to the current maximum value. This can go so far that people then suddenly the wrap booth 0 has. Therefore, one should here particularly careful that the crew is always capable of the wrap to use inducers!

Through critical hits in fights and the inductors can be damaged. If this happens, they lose all energy. It is recommended to use several different inductors to reduce the risk of 0-energy.